002 变量
usingSystem;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _002_变量
{
class Program
{
static void Main(string[] args)
{
int age = 20;
int hp = 60;
string name = "GuoGuo";
Console.WriteLine(name);
Console.ReadKey();
}
}
}
003 变量的类型
namespace _003_变量的类型
{
class Program
{
static void Main(string[] args)
{
byte Mybyte = 34;
int score = 1000;
long count = 100000000000000;
Console.WriteLine("byte:{0} int:{1} long:{2}", Mybyte, score, count);//多重标记
float myFloat = 12.5f;//小数的默认输出是赋值给double,如果想赋值给float则需要在小数后面加上f。
double myDouble = 12.6;
Console.WriteLine("float:{0} double{1}", myFloat, myDouble);
char myChar = 'a';
string myString = "";
string myString2 = "a";
bool myBool = true;
Console.WriteLine("myChar:{0} myString;{1} myString2;{2} myBool;{3}", myChar, myString, myString2, myBool);
Console.ReadKey();
}
}
}
004 定义变量存储主角的信息
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _004_定义变量存储主角的信息
{
class Program
{