public class Res : SimpleRC
{
public Object Asset { get; private set; }
public string Name
{
get { return Asset.name; }
}
public Res(Object asset)
{
Asset = asset;
}
protected override void OnZeroRef()
{
Resources.UnloadAsset(Asset);
ResMgr.Instance.SharedLoadedReses.Remove(this);
Asset = null;
}
}
Unity 资源加载框架《三》引用计数的使用 2
最新推荐文章于 2023-08-24 21:03:18 发布