usingUnityEngine;usingSystem.Collections;public classPlayerControl : MonoBehaviour
{
[HideInInspector]public bool facingRight = true; //For determining which way the player is currently facing.
[HideInInspector]public bool jump = false; //Condition for whether the player should jump.
public float moveForce = 365f; //Amount of force added to move the player left and right.
public float maxSpeed = 5f; //The fastest the player can travel in the x axis.
public AudioClip[] jumpClips; //Array of clips for when the player jumps.
public float jumpForce = 1000f; //Amount of force added when the player jumps.
public AudioClip[] taunts; //Array of clips for when the player taunts.
public float tauntProbability = 50f; //Chance of a taunt happening.
public float tauntDelay = 1f; //Delay for when the taunt should happen.
private int