unity 获得所有的tag_【Unity3D】Tags和Layers

usingUnityEngine;usingSystem.Collections;public classPlayerControl : MonoBehaviour

{

[HideInInspector]public bool facingRight = true; //For determining which way the player is currently facing.

[HideInInspector]public bool jump = false; //Condition for whether the player should jump.

public float moveForce = 365f; //Amount of force added to move the player left and right.

public float maxSpeed = 5f; //The fastest the player can travel in the x axis.

public AudioClip[] jumpClips; //Array of clips for when the player jumps.

public float jumpForce = 1000f; //Amount of force added when the player jumps.

public AudioClip[] taunts; //Array of clips for when the player taunts.

public float tauntProbability = 50f; //Chance of a taunt happening.

public float tauntDelay = 1f; //Delay for when the taunt should happen.

private int

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