matlab norm函数_机器人手眼标定MATLAB及C++实现

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重磅干货,第一时间送达1790290c98307615e97acbaa550184b4.png

一、概论

现在的机器人少不了有各种传感器,传感器之间的标定是机器人感知环境的一个重要前提。所谓标定,是指确定传感器之间的坐标转换关系。由于标定的传感器各异,好像没有特别通用的方法。

手眼标定法是标定摄像头与机械臂的一个经典方法,不过这个思想也适用于其他传感器,比如自动驾驶中激光雷达与摄像头之间的标定,比如东京大学的这篇工作《LiDAR and Camera Calibration using Motion Estimated by Sensor Fusion Odometry》。

手眼标定法的核心公式只有一个, 613928c2-322c-eb11-8da9-e4434bdf6706.svg ,这里的 X 就是指手(机械臂末端)与眼(摄像头)之间的坐标转换关系。下面结合机械臂的两种使用场景,讲一下这个公式的由来。

用Base表示机械臂的底座(可以认为是世界坐标系),用End表示机械臂的末端,用Camera表示摄像头,用Object表示标定板。

  • Eye-In-Hand

f976babf20aeaeccbf30683303f5abc6.png

所谓Eye-In-Hand,是指摄像头被安装在机械臂上。此时要求取的是,End到Camera之间的坐标转换关系,也就是693928c2-322c-eb11-8da9-e4434bdf6706.svg。这种情况下,有两个变量是不变的:

  1. 摄像头与机械臂末端之间的坐标转换关系不变,也就是说, 6c3928c2-322c-eb11-8da9-e4434bdf6706.svg 始终不变;

  2. 标定板与机械臂底座之间的坐标转换关系不变,也就是说, 713928c2-322c-eb11-8da9-e4434bdf6706.svg 也是不变的。

713928c2-322c-eb11-8da9-e4434bdf6706.svg按照前后两次运动展开,有

7c3928c2-322c-eb11-8da9-e4434bdf6706.svg

803928c2-322c-eb11-8da9-e4434bdf6706.svg

就得到了

613928c2-322c-eb11-8da9-e4434bdf6706.svg

也就是,如果能够计算移动前后,机械臂末端的坐标变换关系 873928c2-322c-eb11-8da9-e4434bdf6706.svg 以及相机的坐标变换关系 893928c2-322c-eb11-8da9-e4434bdf6706.svg ,即可求出机械臂末端到相机之间的坐标变换关系 8b3928c2-322c-eb11-8da9-e4434bdf6706.svg 。

  • Eye-To-Hand

7c676ac2215922b05ed88e6e28996b71.png

所谓Eye-To-Hand,是指摄像头被安装在一个固定不动的位置,而标定板被拿在机械臂手上。此时要求取的是,Base到Camera之间的坐标转换关系,也就是8f3928c2-322c-eb11-8da9-e4434bdf6706.svg。这种情况下,有两个变量是不变的:

  1. 摄像头与机械臂底座之间的坐标转换关系不变,也就是说, 933928c2-322c-eb11-8da9-e4434bdf6706.svg 始终不变;

  2. 标定板与机械臂末端之间的坐标转换关系不变,也就是说, 953928c2-322c-eb11-8da9-e4434bdf6706.svg 始终不变。

953928c2-322c-eb11-8da9-e4434bdf6706.svg按照前后两次运动展开,有

983928c2-322c-eb11-8da9-e4434bdf6706.svg

9a3928c2-322c-eb11-8da9-e4434bdf6706.svg

就得到了

613928c2-322c-eb11-8da9-e4434bdf6706.svg

本文主要是讲解经典手眼标定问题中的TSAI-LENZ 文献方法,参考文献为“A New Technique for Fully Autonomous and Efficient 3D Robotics Hand/Eye Calibration”,并且实现了基于OpenCV的C++代码程序

二、Eye in hand 手眼标定问题

       在机器人校准测量、机器人手眼协调以及机器人辅助测量等领域,都要求知道机器人执行器末端(抓取臂)坐标系和传感器(比如用来测量三维空间中目标位置和方向并固定在机器人手上的摄像机)坐标系之间的相互关系,确定这种转换关系在机器人领域就是通常所说的手眼标定。

       将手眼标定系统如下图所示,其中Hgi为机器人执行器末端坐标系之间相对位置姿态的齐次变换矩阵;Hcij为摄像机坐标系之间相对位置姿态的齐次变换矩阵;Hcg为像机与机器人执行器末端之间的相对位置姿态齐次矩阵。

6fd28556f9386f8e09b982bc88177ad0.png

       经过坐标系变换,Hgij、Hcij和Hcg满足上文所述的AX=XB关系:

86b4cd9cfb79bf236a600160eb2748ca.png

       将上式展开,可以得到手眼标定的基本方程:

bafedca1cbc327a33e02184ef2f7bbee.png

       因此,手眼标定问题也就转化为从上述方程组中求解出RcgRcg和TcgTcg,下面就按照TSAI文献所述求解该方程组。

三、“两步法”手眼标定

       一般用“两步法”求解基本方程,即先从基本方程上式求解出Rcg,再代入下式求解出Tcg。在TSAI文献中引入旋转轴-旋转角系统来描述旋转运动来进行求解该方程组,具体的公式推导可以查看原始文献,这里只归纳计算步骤,不明白的地方可阅读文献,计算步骤如下:

Step1:利用罗德里格斯变换将旋转矩阵转换为旋转向量

480dc6cce7bce4c3a6f987b7a08bc53f.png

Step2:向量归一化

d3961cb3aa8b758d275a67b95c924d25.png

Step3:修正的罗德里格斯参数表示姿态变化

b84fe0e3bea8881d121298d4476dd9c5.png

Step4:计算初始旋转向量P′cg

605036a8bbee9ee5ee8bb08c107f7384.png

    其中,skew为反对称运算,假设一个三维向量V=[vx;vy;vz],其反对称矩阵为:

c2fda2a36a56f34606cac9f776e22edc.png

Step5:计算旋转向量Pcg

bb7699cffa63dd915691dcf2bd8c75f9.png

Step6:计算旋转矩阵Rcg

76fadf3ccc2c25eb65ee67de0d4e00c4.png

Step7:计算平移向量TcgTcg

97ba7130f9e737630e08f07e8c0bbfac.png

四、MATLAB算法源代码

根据上述基本计算步骤,MATLAB实现代码为:

代码1:tsai函数(求解AX=XB)

function X = tsai(A,B)% Calculates the least squares solution of% AX = XB% % A New Technique for Fully Autonomous % and Efficient 3D Robotics Hand/Eye Calibration% Lenz Tsai%% Mili Shah% July 2014[m,n] = size(A); n = n/4;S = zeros(3*n,3);v = zeros(3*n,1);%Calculate best rotation Rfor i = 1:n    A1 = logm(A(1:3,4*i-3:4*i-1));     B1 = logm(B(1:3,4*i-3:4*i-1));    a = [A1(3,2) A1(1,3) A1(2,1)]'; a = a/norm(a);    b = [B1(3,2) B1(1,3) B1(2,1)]'; b = b/norm(b);    S(3*i-2:3*i,:) = skew(a+b);    v(3*i-2:3*i,:) = a-b;endx = S\v;theta = 2*atan(norm(x));x = x/norm(x);R = (eye(3)*cos(theta) + sin(theta)*skew(x) + (1-cos(theta))*x*x')';%Calculate best translation tC = zeros(3*n,3);d = zeros(3*n,1);I = eye(3);for i = 1:n    C(3*i-2:3*i,:) = I - A(1:3,4*i-3:4*i-1);    d(3*i-2:3*i,:) = A(1:3,4*i)-R*B(1:3,4*i);endt = C\d;%Put everything together to form XX = [R t;0 0 0 1];

代码2:skew函数(求向量反对称矩阵)

function Sk = skew( x )%SKEW 此处显示有关此函数的摘要%   此处显示详细说明   Sk = [0,-x(3),x(2);x(3),0,-x(1);-x(2),x(1),0];end

代码3:计算手眼矩阵Tm

clcclearclose all%%%%%%%%%%%%%%%%%%%%%%% T6矩阵参数%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%位姿1的时候机器人末端相对于机器人基坐标系下变换矩阵Pose1=[1141.243,-15.261,-97.721,178.91,0.47,92.37];Px = Pose1(1);Py = Pose1(2);Pz = Pose1(3);rota = Pose1(4)*pi/180;rotb = Pose1(5)*pi/180;rotc = Pose1(6)*pi/180;Rx = [1 0 0; 0 cos(rota) -sin(rota); 0 sin(rota) cos(rota)];Ry = [cos(rotb) 0 sin(rotb); 0 1 0; -sin(rotb) 0 cos(rotb)];Rz = [cos(rotc) -sin(rotc) 0; sin(rotc) cos(rotc) 0; 0 0 1];R1 = Rz*Ry*Rx;T1= [Px Py Pz]';%%%%%%%%%%位姿2的时候机器人末端相对于机器人基坐标系下变换矩阵Pose2=[1103.946,-163.910,-107.673,-160.90,-0.14,-91.62];Px = Pose2(1);Py = Pose2(2);Pz = Pose2(3);rota = Pose2(4)*pi/180;rotb = Pose2(5)*pi/180;rotc = Pose2(6)*pi/180;Rx = [1 0 0; 0 cos(rota) -sin(rota); 0 sin(rota) cos(rota)];Ry = [cos(rotb) 0 sin(rotb); 0 1 0; -sin(rotb) 0 cos(rotb)];Rz = [cos(rotc) -sin(rotc) 0; sin(rotc) cos(rotc) 0; 0 0 1];R2 = Rz*Ry*Rx;T2= [Px Py Pz]';%%%%%%%%%%位姿3的时候机器人末端相对于机器人基坐标系下变换矩阵Pose3=[1073.714,2.669,-142.448,-142.86,0.84,-178.55];Px = Pose3(1);Py = Pose3(2);Pz = Pose3(3);rota = Pose3(4)*pi/180;rotb = Pose3(5)*pi/180;rotc = Pose3(6)*pi/180;Rx = [1 0 0; 0 cos(rota) -sin(rota); 0 sin(rota) cos(rota)];Ry = [cos(rotb) 0 sin(rotb); 0 1 0; -sin(rotb) 0 cos(rotb)];Rz = [cos(rotc) -sin(rotc) 0; sin(rotc) cos(rotc) 0; 0 0 1];R3 = Rz*Ry*Rx;T3= [Px Py Pz]';%%%%%%%%%位姿1,2,3时候机器人末端相对于机器人基坐标系下变换矩阵T61=[R1 T1;0 0 0 1]   ;      T62=[R2 T2;0 0 0 1];T63=[R3 T3;0 0 0 1];%%%%%%摄像机外参数矩阵(平面靶标在摄像机坐标系下表示)%%%%%%%%Extrinsic1=[0.051678,-0.998634,0.007660,21.747985;         -0.998617,-0.051600,0.010060,27.391246;        -0.009651,-0.008169,-0.999920,319.071378];%%%3行4列矩阵Extrinsic2=[0.014949,0.999738,0.017361,-35.869608         0.949779,-0.019626,0.312304,-20.701811        0.312563,0.011821,-0.949823,306.463155];Extrinsic3=[0.999176,0.039246,0.010343,-26.361812        0.025037,-0.796606,0.603980,20.533884        0.031943,-0.603223,-0.796933,318.110756];%%%%%%%TC1=[Extrinsic1; 0 0 0 1];     TC2=[Extrinsic2; 0 0 0 1];TC3=[Extrinsic3; 0 0 0 1];TL1=inv(T61)*T62;TL2=inv(T62)*T63; TR1=TC1*inv(TC2);TR2=TC2*inv(TC3);A=[TL1,TL2]B=[TR1,TR2]X= tsai(A,B)

结果如下:

A =   -0.9976    0.0676   -0.0173 -146.8929    0.0535   -0.7980    0.6003 -165.7422   -0.0697   -0.9488    0.3082  -43.6165    0.9483    0.2289    0.2197   44.2528    0.0044    0.3087    0.9512   10.3295   -0.3127    0.5575    0.7690   21.0485         0         0         0    1.0000         0         0         0    1.0000B =   -0.9975    0.0711   -0.0029  -11.6622    0.0544   -0.7855   -0.6164  177.7842   -0.0663   -0.9443   -0.3223  104.2345    0.9515    0.2280   -0.2067   65.4536   -0.0257   -0.3213    0.9466   21.3907    0.3029   -0.5753    0.7598   84.5619         0         0         0    1.0000         0         0         0    1.0000X =   -0.9998    0.0187   -0.0076  -78.8694   -0.0187   -0.9998   -0.0073   14.2711   -0.0078   -0.0071    0.9999 -124.6709         0         0         0    1.0000

五、C++算法源代码

在利用OpenCV 2.0开源库的基础上,编写Tsai手眼标定方法的c++程序,其实现函数代码如下:

代码1:Tsai_HandEye函数,求解AX=XB

void Tsai_HandEye(Mat Hcg, vector Hgij, vector Hcij){  CV_Assert(Hgij.size() == Hcij.size());  int nStatus = Hgij.size();  Mat Rgij(3, 3, CV_64FC1);  Mat Rcij(3, 3, CV_64FC1);  Mat rgij(3, 1, CV_64FC1);  Mat rcij(3, 1, CV_64FC1);  double theta_gij;  double theta_cij;  Mat rngij(3, 1, CV_64FC1);  Mat rncij(3, 1, CV_64FC1);  Mat Pgij(3, 1, CV_64FC1);  Mat Pcij(3, 1, CV_64FC1);  Mat tempA(3, 3, CV_64FC1);  Mat tempb(3, 1, CV_64FC1);  Mat A;  Mat b;  Mat pinA;  Mat Pcg_prime(3, 1, CV_64FC1);  Mat Pcg(3, 1, CV_64FC1);  Mat PcgTrs(1, 3, CV_64FC1);  Mat Rcg(3, 3, CV_64FC1);  Mat eyeM = Mat::eye(3, 3, CV_64FC1);      Mat Tgij(3, 1, CV_64FC1);  Mat Tcij(3, 1, CV_64FC1);  Mat tempAA(3, 3, CV_64FC1);  Mat tempbb(3, 1, CV_64FC1);  Mat AA;  Mat bb;  Mat pinAA;  Mat Tcg(3, 1, CV_64FC1);  for (int i = 0; i < nStatus; i++)  {    Hgij[i](Rect(0, 0, 3, 3)).copyTo(Rgij);    Hcij[i](Rect(0, 0, 3, 3)).copyTo(Rcij);    Rodrigues(Rgij, rgij);    Rodrigues(Rcij, rcij);    theta_gij = norm(rgij);    theta_cij = norm(rcij);    rngij = rgij / theta_gij;    rncij = rcij / theta_cij;    Pgij = 2 * sin(theta_gij / 2)*rngij;    Pcij = 2 * sin(theta_cij / 2)*rncij;    tempA = skew(Pgij + Pcij);    tempb = Pcij - Pgij;    A.push_back(tempA);    b.push_back(tempb);  }  //Compute rotation  invert(A, pinA, DECOMP_SVD);  Pcg_prime = pinA * b;  Pcg = 2 * Pcg_prime / sqrt(1 + norm(Pcg_prime) * norm(Pcg_prime));  PcgTrs = Pcg.t();    Rcg = (1 - norm(Pcg) * norm(Pcg) / 2) * eyeM + 0.5 * (Pcg * PcgTrs + sqrt(4 - norm(Pcg)*norm(Pcg))*skew(Pcg));  //Computer Translation   for (int i = 0; i < nStatus; i++)  {    Hgij[i](Rect(0, 0, 3, 3)).copyTo(Rgij);    Hcij[i](Rect(0, 0, 3, 3)).copyTo(Rcij);    Hgij[i](Rect(3, 0, 1, 3)).copyTo(Tgij);    Hcij[i](Rect(3, 0, 1, 3)).copyTo(Tcij);    tempAA = Rgij - eyeM;    tempbb = Rcg * Tcij - Tgij;    AA.push_back(tempAA);    bb.push_back(tempbb);  }  invert(AA, pinAA, DECOMP_SVD);  Tcg = pinAA * bb;  Rcg.copyTo(Hcg(Rect(0, 0, 3, 3)));  Tcg.copyTo(Hcg(Rect(3, 0, 1, 3)));  Hcg.at(3, 0) = 0.0;  Hcg.at(3, 1) = 0.0;  Hcg.at(3, 2) = 0.0;  Hcg.at(3, 3) = 1.0;}

代码2:skew函数(将3x1向量转换成3x3反对称矩阵)

Mat skew(Mat A){  CV_Assert(A.cols == 1 && A.rows == 3);  Mat B(3, 3, CV_64FC1);  B.at<double>(0, 0) = 0.0;  B.at<double>(0, 1) = -A.at<double>(2, 0);  B.at<double>(0, 2) = A.at<double>(1, 0);  B.at<double>(1, 0) = A.at<double>(2, 0);  B.at<double>(1, 1) = 0.0;  B.at<double>(1, 2) = -A.at<double>(0, 0);  B.at<double>(2, 0) = -A.at<double>(1, 0);  B.at<double>(2, 1) = A.at<double>(0, 0);  B.at<double>(2, 2) = 0.0;  return B;}

代码3:计算手眼矩阵Tm

#include  //头文件#include #include #include using namespace std;using namespace cv; //包含cv命名空间int main(){    double a1[4][4] = { -0.9976,0.0676, - 0.0173, - 146.8929,      -0.0697 ,- 0.9488 ,   0.3082 ,- 43.6165,      0.0044 ,    0.3087,    0.9512 ,  10.3295,      0 ,   0  ,   0 ,  1.0000 };    double a2[4][4] = { 0.0535, - 0.7980,    0.6003 ,-165.7422,      0.9483 , 0.2289, 0.2197, 44.2528,      -0.3127,0.5575,0.7690, 21.0485,      0, 0, 0, 1 };      double b1[4][4] = { -0.9975,  0.0711, - 0.0029 ,- 11.6622,      -0.0663, - 0.9443, - 0.3223,  104.2345,      -0.0257, - 0.3213,    0.9466 ,  21.3907,      0, 0, 0, 1 };    double b2[4][4] = { 0.0544, - 0.7855, - 0.6164,  177.7842,      0.9515,    0.2280 ,- 0.2067,   65.4536,      0.3029, - 0.5753,    0.7598 ,  84.5619,      0, 0, 0, 1 };      Mat A1(4, 4, CV_64FC1, a1);    Mat A2(4, 4, CV_64FC1, a2);    Mat B1(4, 4, CV_64FC1, b1);    Mat B2(4, 4, CV_64FC1, b2);      vector Hgij;    vector Hcij;      Hgij.push_back(A1);    Hgij.push_back(A2);    Hcij.push_back(B1);    Hcij.push_back(B2);      Mat Hcg1(4, 4, CV_64FC1);    Tsai_HandEye(Hcg1, Hgij, Hcij);}

输出结果如下:

2a0d0b85099dfbdbca63e18042161f98.png

参考文献:

Calibration and Registration Techniques for Robotics

http://math.loyola.edu/~mili/Calibration/index.html

经典手眼标定算法之Tsai-Lenz的OpenCV实现

https://blog.csdn.net/YunlinWang/article/details/51622143?depth_1-utm_source=distribute.pc_relevant.none-task-blog-BlogCommendFromBaidu-7&utm_source=distribute.pc_relevant.none-task-blog-BlogCommendFromBaidu-7

手眼标定AX=XB原理

https://zhuanlan.zhihu.com/p/103749589

fa02bab5b27c239b274fffc5b5b66b19.gif End fa02bab5b27c239b274fffc5b5b66b19.gif

声明:部分内容来源于网络,仅供读者学术交流之目的。文章版权归原作者所有。如有不妥,请联系删除。

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