1 #-*- coding = utf-8 -*-
2 """
3 @author: Will Wu4
5 增加功能:6 1. 玩家碰到敌人会坠毁7 2. 游戏结束8 """
9
10 import pygame #导入pygame库
11 from pygame.locals import * #导入pygame库中的一些常量
12 from sys import exit #导入sys库中的exit函数
13 from random importrandint14
15 #定义窗口的分辨率
16 SCREEN_WIDTH = 480
17 SCREEN_HEIGHT = 640
18
19 #子弹类
20 classBullet(pygame.sprite.Sprite):21
22 def __init__(self, bullet_surface, bullet_init_pos):23 pygame.sprite.Sprite.__init__(self)24 self.image =bullet_surface25 self.rect =self.image.get_rect()26 self.rect.topleft =bullet_init_pos27 self.speed = 8
28
29 #控制子弹移动
30 defupdate(self):31 self.rect.top -=self.speed32 if self.rect.bottom <0:33 self.kill()34
35
36 #玩家类
37 classHero(pygame.sprite.Sprite):38
39 def __init__(self, hero_surface, hero_init_pos):40 pygame.sprite.Sprite.__init__(self)41 self.image =hero_surface42 self.rect =self.image.get_rect()43 self.rect.topleft =hero_init_pos44 self.speed = 6
45 self.is_hit = False #new
46
47 #子弹1的Group
48 self.bullets1 =pygame.sprite.Group()49
50 #控制射击行为
51 defsingle_shoot(self, bullet1_surface):52 bullet1 =Bullet(bullet1_surface, self.rect.midtop)53 self.bullets1.add(bullet1)54
55 #控制飞机移动
56 defmove(self, offset):57 x = self.rect.left + offset[pygame.K_RIGHT] -offset[pygame.K_LEFT]58 y = self.rect.top + offset[pygame.K_DOWN] -offset[pygame.K_UP]59 if x <0:60 self.rect.left =061 elif x > SCREEN_WIDTH -self.rect.width:62 self.rect.left = SCREEN_WIDTH -self.rect.width63 else:64 self.rect.left =x65
66 if y <0:67 self.rect.top =068 elif y > SCREEN_HEIGHT -self.rect.height:69 self.rect.top = SCREEN_HEIGHT -self.rect.height70 else:71 self.rect.top =y72
73 #敌人类
74 classEnemy(pygame.sprite.Sprite):75 def __init__(self, enemy_surface, enemy_init_pos):76 pygame.sprite.Sprite.__init__(self)77 self.image =enemy_surface78 self.rect =self.image.get_rect()79 self.rect.topleft =enemy_init_pos80 self.speed = 2
81
82 #爆炸动画画面索引
83 self.down_index =084
85 defupdate(self):86 self.rect.top +=self.speed87 if self.rect.top >SCREEN_HEIGHT:88 self.kill()89
90 ###########################################################################
91
92 #定义画面帧率
93 FRAME_RATE = 60
94
95 #定义动画周期(帧数)
96 ANIMATE_CYCLE = 30
97
98 ticks =099 clock =pygame.time.Clock()100 offset ={pygame.K_LEFT:0, pygame.K_RIGHT:0, pygame.K_UP:0, pygame.K_DOWN:0}101
102 #玩家坠毁图片索引
103 hero_down_index = 1 #new
104
105 #初始化游戏
106 pygame.init() #初始化pygame
107 screen = pygame.display.set_mode([SCREEN_WIDTH, SCREEN_HEIGHT]) #初始化窗口
108 pygame.display.set_caption('This is my first pygame-program') #设置窗口标题
109
110 #载入背景图
111 background = pygame.image.load('resources/image/background.png')112 #游戏结束图
113 gameover = pygame.image.load('resources/image/gameover.png') #new
114
115 #载入资源图片
116 shoot_img = pygame.image.load('resources/image/shoot.png')117
118 #用subsurface剪切读入的图片
119 #Hero图片
120 hero_surface =[]121 hero_surface.append(shoot_img.subsurface(pygame.Rect(0, 99, 102, 126)))122 hero_surface.append(shoot_img.subsurface(pygame.Rect(165, 360, 102, 126)))123 hero_surface.append(shoot_img.subsurface(pygame.Rect(165, 234, 102, 126)))124 hero_surface.append(shoot_img.subsurface(pygame.Rect(330, 624, 102, 126)))125 hero_surface.append(shoot_img.subsurface(pygame.Rect(330, 498, 102, 126)))126 hero_surface.append(shoot_img.subsurface(pygame.Rect(432, 624, 102, 126)))127 hero_pos = [200, 500]128
129 #bullet1图片
130 bullet1_surface = shoot_img.subsurface(pygame.Rect(1004, 987, 9, 21))131
132 #enemy1图片
133 enemy1_surface = shoot_img.subsurface(pygame.Rect(534, 612, 57, 43))134 enemy1_down_surface =[]135 enemy1_down_surface.append(shoot_img.subsurface(pygame.Rect(267, 347, 57, 43)))136 enemy1_down_surface.append(shoot_img.subsurface(pygame.Rect(873, 697, 57, 43)))137 enemy1_down_surface.append(shoot_img.subsurface(pygame.Rect(267, 296, 57, 43)))138 enemy1_down_surface.append(shoot_img.subsurface(pygame.Rect(930, 697, 57, 43)))139
140 #创建玩家
141 hero =Hero(hero_surface[0], hero_pos)142
143 #创建敌人组
144 enemy1_group =pygame.sprite.Group()145
146 #创建击毁敌人组
147 enemy1_down_group =pygame.sprite.Group()148
149 #事件循环(main loop)
150 whileTrue:151
152 #控制游戏最大帧率
153 clock.tick(FRAME_RATE)154
155 #绘制背景
156 screen.blit(background, (0, 0))157
158 #改变飞机图片制造动画
159 if ticks >=ANIMATE_CYCLE:160 ticks =0161
162 #制造飞机动画 ######################################
163 #更新的代码段
164 ifhero.is_hit:165 if ticks%(ANIMATE_CYCLE//2) ==0:166 hero_down_index += 1
167 hero.image =hero_surface[hero_down_index]168 if hero_down_index == 5:169 break
170 else:171 hero.image = hero_surface[ticks//(ANIMATE_CYCLE//2)]172 ##################################################
173
174 #射击
175 if ticks % 10 ==0:176 hero.single_shoot(bullet1_surface)177 #控制子弹
178 hero.bullets1.update()179 #绘制子弹
180 hero.bullets1.draw(screen)181
182 #产生敌机
183 if ticks % 30 ==0:184 enemy = Enemy(enemy1_surface, [randint(0, SCREEN_WIDTH - enemy1_surface.get_width()), -enemy1_surface.get_height()])185 enemy1_group.add(enemy)186 #控制敌机
187 enemy1_group.update()188 #绘制敌机
189 enemy1_group.draw(screen)190
191 #检测敌机与子弹的碰撞
192 enemy1_down_group.add(pygame.sprite.groupcollide(enemy1_group, hero.bullets1, True, True))193
194 for enemy1_down inenemy1_down_group:195 screen.blit(enemy1_down_surface[enemy1_down.down_index], enemy1_down.rect)196 if ticks % (ANIMATE_CYCLE//2) ==0:197 if enemy1_down.down_index < 3:198 enemy1_down.down_index += 1
199 else:200 enemy1_down_group.remove(enemy1_down)201
202 #检测敌机与玩家的碰撞 #################################
203 #更新的代码段
204 enemy1_down_list =pygame.sprite.spritecollide(hero, enemy1_group, True)205 if len(enemy1_down_list) > 0: #不空
206 enemy1_down_group.add(enemy1_down_list)207 hero.is_hit =True208 ####################################################
209
210 #绘制飞机
211 screen.blit(hero.image, hero.rect)212 ticks += 1 #python已略去自增运算符
213
214 #更新屏幕
215 pygame.display.update()216
217 #处理游戏退出
218 #从消息队列中循环取
219 for event inpygame.event.get():220 if event.type ==pygame.QUIT:221 pygame.quit()222 exit()223
224 #※ Python中没有switch-case 多用字典类型替代
225 #控制方向
226 if event.type ==pygame.KEYDOWN:227 if event.key inoffset:228 offset[event.key] =hero.speed229 elif event.type ==pygame.KEYUP:230 if event.key inoffset:231 offset[event.key] =0232
233 #移动飞机
234 hero.move(offset)235
236 #更新的代码段 ###############################
237 #跳出主循环
238 screen.blit(gameover, (0, 0))239 #玩家坠毁后退出游戏
240 whileTrue:241 pygame.display.update()242 for event inpygame.event.get():243 if event.type ==pygame.QUIT:244 pygame.quit()245 exit()246 ############################################