本文实例为大家分享了Unity3D选择本地图片并加载的具体代码,供大家参考,具体内容如下
①找到System.Windows.Forms.dll:在unity的安装目录中找到它,如
E:\ProgramFiles(x86)\Unity\Editor\Data\Mono\lib\mono\2.0
②设置.NET 2.0集:Untiy默认是.NET 2.0 Subset。在Edit->Project Settings->Player->OtherSettings中修改
③任意打开一项目,新建Plugins文件夹,将找到的System.Windows.Forms.dll复制进去工程文件中(Project)
using UnityEngine;
using System.Collections;
using System;
using System.Windows.Forms;
using System.IO;
using UnityEngine.UI;
public class AddHead : MonoBehaviour {
private Texture2D img=null;
public Image image;
public Sprite sprite;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
/*void OnGUI(){
if (GUI.Button