首先
在C++ Classes中创建一个C++类
从.h头文件的public中添加一个属性
float RunningTime
从.cpp的控制Tick方法中
FVector NewLocation = GetActorLocation();
float DeltaHeight = (FMath::Sin(RunningTime+DeltaTime)-FMath::Sin(RunningTime));
NewLocation.Z+=DeltaHeight*20.0f;
RunningTime+=DeltaTime;
SetActorLocation(NewLocation);