pygame光栅化三角形,使用自己的函数绘制三角形填充

import pygame
import sys
from pygame import gfxdraw

(width, height) = (600, 600)
pygame.init()
screen = pygame.display.set_mode((width, height))
image = pygame.image.load("1.png").convert_alpha()
masked_result = image.copy()

white_color = (255, 255, 255)
polygon =[(0, 0), (800, 600), (0, 600)]
#(260,0),(200,0),(200,130),(260,130)

#[(0.0, 307.6923076923077), (723.0769230769231, 307.6923076923077), (972.4137931034483, 413.7931034482759), (0.0, 413.7931034482759)]
image = pygame.image.load("1.png")
car = pygame.transform.scale(image, (100, 100))


#screen.fill((0,0,0))
#screen.blit(image, (140,140))
screensurf = pygame.display.get_surface()#获取当前显示的 Surface 对象
color=(255, 255, 255)


ix=0#纹理坐标
iy=0
px=310#画出来填充像素坐标
py=310

ax=70
ay=580
bx=160
by=300
cx=200
cy=580
#(70, 580), (160, 300), (200, 580)
while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            sys.exit()

    #gfxdraw.pixel(screen, 90, 90, color)#画一个像素


    pygame.draw.polygon(screen, color, ((ax,ay), (bx, by), (cx, cy)))#左,中,右
                                        #(70, 580), (160, 300), (200, 580)
    zk=(ay-by)/(ax-bx)#左边斜率
    yk=(by-cy)/(bx-cx)
    #y=kx+b -b=kx-y 但是没法用-b当变量,下面就-abs手动转负数
    jiejuz=(bx*zk)-by#截距
    jz=0
    if jiejuz<0:
        jz=abs(jiejuz)
    else:
        jz=-abs(jiejuz)
    #print(jiejuz,jz)
    '''yz=zk*(70+0.5)+jz
    #y1 = zk * 90 + jieju
    #print(int(46600/90),int(y1), int(yz))
    pygame.Surface.set_at(screen, (90, int(46600/90)), (255,0,0))
    pygame.Surface.set_at(screen, (int(70+0.5), int(yz)), (255,0, 0))
'''
    # (70, 580), (160, 300), (200, 580)

    yk = (by - cy) / (bx - cx)
    jiejuy=(bx*yk)-by#截距

    jy = 0
    if jiejuy < 0:
        jy = abs(jiejuy)
    else:
        jy = -abs(jiejuy)

    yy = yk * cx + jy

    pygame.Surface.set_at(screen, (cx, int(yy)), (0, 255, 0))

    yz = zk * (ax + 0.5) + jz
    #y=kx+b   -kx=b-y
    #xz=((5/3)-(8/3))/(1/3)
    xz = (jz - by) /zk
    zuoxianx=abs(xz)
    xy=(jy-by)/yk
    youxianx=abs(xy)
    # y1 = zk * 90 + jieju
    # print(int(46600/90),int(y1), int(yz))
    pygame.Surface.set_at(screen, (int(youxianx), by), (255, 0, 0))
    pygame.Surface.set_at(screen, (int(zuoxianx), by), (255, 0, 0))
    starx=int(zuoxianx)
    endx=int(youxianx)
    print(yk,"截距左", jz, jy, "右扫描线y", yy, "左边扫描线y", yz,"左扫描线x",zuoxianx,"左扫描线x",youxianx)
    dong=0
    stary=by
    endy=580

    for gao in range(280):

        xz1 = (jz - (gao+by)) / zk
        sx = abs(xz1)
        xy1 = (jy - (gao+by)) / yk
        ex = abs(xy1)+2#加2是为了填补空白
        xcishu=ex-sx
        print("gao==",gao,"第一次循环",int(sx),int(ex))
        for i in range(int(xcishu)):
            print("i==",i,"第二次循环",int(sx),int(ex))

            # pygame.Surface.set_at(screen, (i, int(580)), (0, 255, 0))
            pygame.Surface.set_at(screen, (int(sx) + i, by+gao), (255, 0, 0))
    pygame.display.update()


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