C++控制台游戏【贪吃蛇】-- 基础版

周末作业

// 贪吃蛇.cpp : 定义控制台应用程序的入口点。
//

#include "stdafx.h"
#include <windows.h>
#include <iostream>
#include <time.h>
using namespace std;

#define KEY_DOWN(vk_code) GetAsyncKeyState(vk_code)&0x8000?1:0
int _tmain(int argc, _TCHAR* argv[])
{
	int arrMap[15][15] = {
		{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
		{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
		{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
		{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
		{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
		{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
		{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
		{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
		{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
		{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
		{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
		{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
		{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
		{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
		{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }	
	};

	//蛇的结构体
	struct Snake{
		int nSnakeRow;
		int nSnakeCol;
		int nSnakeRowBk;
		int nSnakeColBk;
	};

	//用数组存放蛇头到蛇尾的坐标
	Snake arrSnake[20];

	//初始化蛇头的方向
	arrSnake[0].nSnakeRow = 5;
	arrSnake[0].nSnakeCol = 5;
	arrSnake[0].nSnakeRowBk = 0;
	arrSnake[0].nSnakeColBk = 0;

	//定义蛇的长度变量
	int nLen = 1;

	//食物的结构体
	struct SFood{
		int nFoodRow;
		int nFoodCol;
	};

	//定义食物的随机出现,随机种子初始化
	srand(time(nullptr));
	
	//初始化食物
	SFood sFood;
	//随机生成食物
	sFood.nFoodRow = rand() % 13 + 1;
	sFood.nFoodCol = rand() % 13 + 1;

	//控制方向的枚举值
	enum
	{
		E_DIR_NONE
	};
	int nDir = E_DIR_NONE;


	//数据更新,要在渲染的前面
	//刷新
	while (true)
	{
		//身体跟随蛇头
		for (int i = 0; i < nLen; i++)
		{
			//备份当前这一节的坐标
			arrSnake[i].nSnakeRowBk = arrSnake[i].nSnakeRow;
			arrSnake[i].nSnakeColBk = arrSnake[i].nSnakeCol;
		}
		
		for (int i = 0; i < nLen; i++)
		{
			//把当前节的坐标给下一节
			arrSnake[i + 1].nSnakeRow = arrSnake[i].nSnakeRowBk;
			arrSnake[i + 1].nSnakeCol = arrSnake[i].nSnakeColBk;
		}
		
		//数据更新,要在渲染的前面
		//让小人根据按键的方向一直动
		if (nDir <= 3)
		{
			if (0 == nDir)
			{
				arrSnake[0].nSnakeRow--;
			}
			else if (1 == nDir)
			{
				arrSnake[0].nSnakeRow++;
			}
			else if (2 == nDir)
			{
				arrSnake[0].nSnakeCol--;
			}
			else if (3 == nDir)
			{
				arrSnake[0].nSnakeCol++;
			}
			
		}

		//设置按键让贪吃蛇改变方向
		if (KEY_DOWN(VK_UP))
		{
			nDir = 0;
		}
		else if (KEY_DOWN(VK_DOWN))
		{
			nDir = 1;
		}
		else if (KEY_DOWN(VK_LEFT))
		{
			nDir = 2;
		}
		else if (KEY_DOWN(VK_RIGHT))
		{
			nDir = 3;
		}

		//蛇吃食物

		if (arrSnake[0].nSnakeRow == sFood.nFoodRow && arrSnake[0].nSnakeCol == sFood.nFoodCol)
		{
			//再次随机生成食物,让食物的位置变化
			sFood.nFoodRow = rand() % 13 + 1;
			sFood.nFoodCol = rand() % 13 + 1;

			nLen++;
		}

	
		//渲染
		for (int i = 0; i < 15; i++)
		{
			for (int j = 0; j < 15; j++)
			{
				bool DrawSnake = false;

				for (int k = 0; k < nLen;k++)
				{
					if (i == arrSnake[k].nSnakeRow && j == arrSnake[k].nSnakeCol)
					{
						DrawSnake = true;
						break;
					}

				}

				if (1 == arrMap[i][j])
				{
					cout << "■";
				}
				else if (DrawSnake)
				{
					cout << "蛇";
				}
				else if (i == sFood.nFoodRow && j == sFood.nFoodCol)
				{
					cout << "肉";
				}
				else
				{
					cout << "  ";
				}
			}
			cout << endl;//数组换行输出
		}
		system("cls");
	}
	

	system("pause");
	return 0;
}


教师案例(代码顺序更规范一点)

// Snake.cpp : 定义控制台应用程序的入口点。
//

#include "stdafx.h"
#include <windows.h>
#include <iostream>
#include <time.h>

using namespace std;
#define KEY_DOWN(vk_code) (GetAsyncKeyState(vk_code)&0x8000?1:0)

//global
int g_arrMap[15][20] = {
	{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
	{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
	{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
	{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
	{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
	{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
	{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
	{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
	{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
	{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
	{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
	{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
	{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
	{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
	{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
};


struct SNode
{
	int nRow;
	int nCol;
	int nRowBk;
	int nColBk;
};

struct SFood
{
	int nRow;
	int nCol;
};

SNode g_arrSnake[20] = {};
SFood g_Food;
int g_nLen = 1;
int g_nDir = 0;
int _tmain(int argc, _TCHAR* argv[])
{
	srand(time(nullptr));
	//给蛇头赋值
	g_arrSnake[0].nRow = 5;
	g_arrSnake[0].nCol = 10;
	g_Food.nRow = 6;
	g_Food.nCol = 5;
	while (true)
	{
		//数据更新
		if (KEY_DOWN(VK_UP))
		{
			g_nDir = 1;
		}
		else if (KEY_DOWN(VK_DOWN))
		{
			g_nDir = 2;
		}
		else if (KEY_DOWN(VK_LEFT))
		{
			g_nDir = 3;
		}
		else if (KEY_DOWN(VK_RIGHT))
		{
			g_nDir = 4;
		}

		//蛇头移动之前要进行坐标备份
		g_arrSnake[0].nRowBk = g_arrSnake[0].nRow;
		g_arrSnake[0].nColBk = g_arrSnake[0].nCol;

		if (1 == g_nDir)
		{
			g_arrSnake[0].nRow--;
		}
		else if (2 == g_nDir)
		{
			g_arrSnake[0].nRow++;
		}
		else if (3 == g_nDir)
		{
			g_arrSnake[0].nCol--;
		}
		else if (4 == g_nDir)
		{
			g_arrSnake[0].nCol++;
		}

		//判断是否吃到食物
		if (g_arrSnake[0].nRow == g_Food.nRow && g_Food.nCol == g_arrSnake[0].nCol)
		{
			//食物位置重新随机
			//1-13
			g_Food.nRow = rand() % 13 + 1;
			g_Food.nCol = rand() % 18 + 1;
			//蛇的长度要+1
			g_nLen++;
		}

		//跟随
		//从第一节开始跟随
		for (int i = 1; i < 20; i++)
		{
			//第i节跟随过去之前要先进行坐标备份
			g_arrSnake[i].nRowBk = g_arrSnake[i].nRow;
			g_arrSnake[i].nColBk = g_arrSnake[i].nCol;
			//后一节的坐标 = 前一节的备份坐标
			g_arrSnake[i].nRow = g_arrSnake[i - 1].nRowBk;
			g_arrSnake[i].nCol = g_arrSnake[i - 1].nColBk;
		}

		//渲染
		for (int i = 0; i < 15; i++)
		{
			for (int j = 0; j < 20; j++)
			{
				//渲染蛇
				bool bDrawSnake = false;
				for (int m = 0; m < g_nLen; m++)
				{
					if (g_arrSnake[m].nRow == i && g_arrSnake[m].nCol == j)
					{
						bDrawSnake = true;
						break;
					}
				}
				if (1 == g_arrMap[i][j])
				{
					cout << "■";
				}
				else if (bDrawSnake)
				{
					cout << "蛇";
				}
				else if (g_Food.nRow == i && g_Food.nCol == j)
				{
					cout << "食";
				}
				else{
					cout << "  ";
				}
			}
			cout << endl;
		}
		system("cls");
	}
	return 0;
}

剩余功能实现
1、蛇头撞墙后,显示游戏结束;
2、蛇头与蛇身相撞,显示游戏结束。

//检测蛇头是否幢墙
		if (1 == arrMap[arrSnake[0].nSnakeRow][arrSnake[0].nSnakeCol])
		{
			cout << "Game over!"<<endl;
			break;
		}


		//蛇头与蛇身的碰撞
		for (int i= 1; i < 20; i++)
		{
			if ((arrSnake[0].nSnakeRow == arrSnake[i].nSnakeRow) && (arrSnake[0].nSnakeCol == arrSnake[i].nSnakeCol))
			{
				cout << "Game over!"<<endl;
				break;
			}
		}
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