OOPC—Linked List1

集合对象如“菜篮子”一样,能装各种蔬菜水果。简而言之,集合对象是多态性的数据结构(Polymorphic data structure),首先使用数组表示集合对象,如下面例子,有一只球队,包含各种成员,且各有不同的角色,比如有经理、教练、球员,下面就是一般数组表述球队的组织;
首先定义一个球队的类,具体如下:

typedef struct
{
	void (*init)(void *);
	void (*setManager)(void*, char*);
	void (*setCoach)(void*, char*);
	void (*addPlayer)(void*, char*);
	void (*diapaly)(void*);
	char *manager,*coach,*players[20];
	int i;
}BaseballTeam;

其次实现类中的元素

static void init(void* t)
{
	BaseballTeam* cthis = (BaseballTeam*)t;

	cthis->i = 0;
	cthis->manager = NULL;
	cthis->coach = NULL;
}

static void setManager(void* t, char* manager)
{
	BaseballTeam* cthis = (BaseballTeam*)t;

	cthis->manager = manager;
}

static void setCoach(void* t, char* coach)
{
	BaseballTeam*cthis = (BaseballTeam*)t;

	cthis->coach = coach;
	
}

static void addPlayer(void* t, char* coach)
{
	BaseballTeam* cthis = (BaseballTeam*)t;

	cthis->players[cthis->i] = coach;
	cthis->i++;
}
static void display(void* t)
{
	BaseballTeam* cthis = (BaseballTeam*)t;
	int i;

	printf("this team Manager is %s\n",cthis->manager);
	printf("this team Coach is %s\n",cthis->coach);
	for (i = 0; i < cthis->i; i ++)
	{
		printf("this team player is %s\n",cthis->players[i]);
	}
}

void *BaseballTeamNew(void)
{
	BaseballTeam *t;
	t = (BaseballTeam*)malloc(sizeof(BaseballTeam));

	t->init = init;
	t->setCoach = setCoach;
	t->addPlayer = addPlayer;
	t->setManager = setManager;
	t->diapaly = display;

	return (void*)t;
	
}

最后在主函数中实现具体球队这个对象,并初始化,增加具体对象的元素:

int main(void)
{
	BaseballTeam* Redteam;

	Redteam =(BaseballTeam* ) BaseballTeamNew();
	Redteam->init(Redteam);

	Redteam->setCoach(Redteam,"Jodan");
	Redteam->setManager(Redteam,"KOBI");
	Redteam->addPlayer(Redteam,"JAMES");
	Redteam->addPlayer(Redteam,"Daweisi");
	Redteam->addPlayer(Redteam,"Tomas");

	Redteam->diapaly(Redteam);
	
	return 0;
}

使用VC6.0运行出结果。

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