上一节中球员使用数组存储,数组的大小定为20,那么问题来了,加入一个球队的球员数大于20怎么办?我们是要定义足够大吗?定义100可以吗?当然可以,但是若有一个球队队员只有5个人时,剩余的空间是不是浪费了,那么我们有什么办法解决吗?当然有了,使用链表。
LList对象内含多态性链表(Linked List),能存不同类的对象,如果这些对象又具有多态性,就更能发挥巨大效益。现将上一节球队的实例里playes[]数组改为更具有弹性的LList集合对象。如下:
1、设计LList集合类接口
//接口实现
typedef struct
{
void (*init)(void*); //设定初始值
void (*add)(void*,void*); //把一个对象指针加入到list对象中
void (*top)(void*); //让cureent归零,如此确保下一个next能取出
void* (*next)(void*); //能依序取出下一个对象
void* (*get)(void*,int); //取出第n项对象
}IColl_t;
2、设计LList链表类
//链表的类
typedef struct List_Node List_Node;
typedef struct List_Node
{
void *pItem;
List_Node *next;
}List_Node;
3、设计集合类
//集合类
typedef struct
{
IColl_t coll;
List_Node* Head;
List_Node* Tail;
List_Node* Current;
}Llist_t;
void *LlistNew();
4、实现链表集合类
#include <stdlib.h>
#include <stdio.h>
#include "Llist.h"
void * Llist_NodeNew()
{
List_Node* t;
t = (List_Node*)malloc(sizeof(List_Node));
return (void*)t;
}
static void init(void *t)
{
Llist_t* cthis = (Llist_t*)t;
cthis->Head = NULL;
cthis->Tail = NULL;
cthis->Current = NULL;
}
static void add(void *t,void *pi)
{
Llist_t*cthis = (Llist_t*)t;
List_Node* pn ;
pn = Llist_NodeNew();
pn->pItem = pi;
pn->next = NULL;
if (cthis->Head == NULL)
{
cthis->Current = pn;
cthis->Head = pn;
cthis->Tail = pn;
}
else
{
cthis->Current = pn;
cthis->Tail->next = pn;
cthis->Tail = pn;
}
}
static void top(void* t)
{
Llist_t* cthis = (Llist_t*)t;
cthis->Current= NULL;
}
static void* next(void *t)
{
Llist_t* cthis = (Llist_t*)t;
if (cthis->Current == NULL)
{
if (cthis->Head == NULL)
return NULL;
else
{
cthis->Current = cthis->Head;
return cthis->Current->pItem;
}
}
else
{
cthis->Current = cthis->Current->next;
if (cthis->Current == NULL)
return NULL;
return cthis->Current->pItem;
}
}
static void* get(void* t,int k)
{
Llist_t* cthis = (Llist_t*)t;
List_Node* pn;
int i;
if (cthis->Head == NULL)
return NULL;
pn = cthis->Head;
for (i =0; i < k; i++)
{
pn = pn->next;
if (pn == NULL)
return NULL;
}
return pn->pItem;
}
void *LlistNew()
{
Llist_t* t;
t = (Llist_t*)malloc(sizeof(Llist_t));
t->coll.init = init;
t->coll.add = add;
t->coll.top = top;
t->coll.next = next;
t->coll.get = get;
return (void*)t;
}
上面实现有点难度,建议先学习链表基础知识,我回头又看了看链表知识。
5、设计并实现球队类
#include "Llist.h"
#include <stdlib.h>
#include <stdio.h>
typedef struct
{
void (*init)(void *);
void (*setManager)(void*, char*);
void (*setCoach)(void*, char*);
void (*addPlayer)(void*, char*);
void (*diapaly)(void*);
char *manager,*coach;
IColl_t *players;
}BaseballTeam;
static void init(void* t)
{
BaseballTeam* cthis = (BaseballTeam*)t;
cthis->manager = NULL;
cthis->coach = NULL;
cthis->players = (IColl_t*)LlistNew();
cthis->players->init(cthis->players);
}
static void setManager(void* t, char* manager)
{
BaseballTeam* cthis = (BaseballTeam*)t;
cthis->manager = manager;
}
static void setCoach(void* t, char* coach)
{
BaseballTeam*cthis = (BaseballTeam*)t;
cthis->coach = coach;
}
static void addPlayer(void* t, char* players)
{
BaseballTeam* cthis = (BaseballTeam*)t;
IColl_t *list = cthis->players;
list->add(list,(void*)players);
}
static void display(void* t)
{
BaseballTeam* cthis = (BaseballTeam*)t;
IColl_t* list;
char *text;
printf("this team Manager is %s\n",cthis->manager);
printf("this team Coach is %s\n",cthis->coach);
list = cthis->players;
list->top(list);
text = (char*)list->next(list);
while(text != NULL)
{
printf("%s\n",text);
text = (char*)list->next(list);
}
}
void *BaseballTeamNew(void)
{
BaseballTeam *t;
t = (BaseballTeam*)malloc(sizeof(BaseballTeam));
t->init = init;
t->setCoach = setCoach;
t->addPlayer = addPlayer;
t->setManager = setManager;
t->diapaly = display;
return (void*)t;
}
int main(void)
{
BaseballTeam* Redteam;
Redteam =(BaseballTeam* ) BaseballTeamNew();
Redteam->init(Redteam);
Redteam->setCoach(Redteam,"Jodan");
Redteam->setManager(Redteam,"KOBI");
Redteam->addPlayer(Redteam,"JAMES");
Redteam->addPlayer(Redteam,"Daweisi");
Redteam->addPlayer(Redteam,"Tomas");
Redteam->diapaly(Redteam);
return 0;
}
在VC6.0中运行结果如下:
总结:players的类型为IColl*,表示players是LList集合对象的指针,指令cthis->players = (IColl*)LListNew(),生成LList的集合对象,并使players指向此对象。
集合对象能容纳不同类的对象,而且不限个数,能视需求不断扩充。由于List对象自动扩大,此时不必烦恼到底有多少球员。addplayer()将球员统统存入集合对象中,此外,在display()函数里,使用while循环能轻易的显示出集合对象的内容。