创建一个UWidget,然后里面保存一个 SColorPicker的指针,然后监听它颜色改变的回调
.h
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Components/Widget.h"
#include "Widgets/Colors/SColorPicker.h"
#include "SimpleColorPicker.generated.h"
/**
*
*/
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnColorChangeEvent, FLinearColor ,NewColor);
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnColorConfirmEvent, FLinearColor, NewColor);
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnColorCancleEvent, FLinearColor, NewColor);
UCLASS()
class MYCOLORPICKER_API USimpleColorPicker : public UWidget
{
GENERATED_BODY()
public:
USimpleColorPicker();
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "ColorPicker")
bool bExpandAdvancedSection = true;
void ColorChange(FLinearColor NewColor);
UPROPERTY(BlueprintAssignable)
FOnColorChangeEvent OnColorChange;
// UWidget interface
virtual void SynchronizeProperties() override;
// End of UWidget interface
protected:
//重写函数,用于生产slate对象
virtual TSharedRef< SWidget > RebuildWidget() override;
//~ Begin UVisual Interface 释放slate所用的资源
virtual void ReleaseSlateResources(bool bReleaseChildren) override;
//~ End UVisual Interface
private:
//指针
TSharedPtr<SColorPicker> m_MyColorPicker;
};
.cpp
// Fill out your copyright notice in the Description page of Project Settings.
#include "SimpleColorPicker.h"
USimpleColorPicker::USimpleColorPicker()
{
//SColorPicker::OnColorPickerDestroyOverride.BindUObject(this, &USimpleColorPicker::ColorClose);
}
void USimpleColorPicker::ColorChange(FLinearColor NewColor)
{
OnColorChange.Broadcast(NewColor);
}
void USimpleColorPicker::SynchronizeProperties()
{
Super::SynchronizeProperties();
}
TSharedRef< SWidget > USimpleColorPicker::RebuildWidget()
{
//TSharedRef<SColorPicker> CreatedColorPicker = SNew(SColorPicker)
SAssignNew(m_MyColorPicker, SColorPicker)
.ExpandAdvancedSection(bExpandAdvancedSection)
.PreColorCommitted(FOnLinearColorValueChanged::CreateUObject(this, &USimpleColorPicker::ColorChange))
;
return m_MyColorPicker.ToSharedRef();
}
void USimpleColorPicker::ReleaseSlateResources(bool bReleaseChildren)
{
Super::ReleaseSlateResources(bReleaseChildren);
m_MyColorPicker.Reset();
}
效果(和UE的取色器一模一样,只不过不是窗口打开了):