Unity3D——仿吃鸡游戏(3)

2、在整合毒圈(加载项目)的时候,出现这个
在这里插入图片描述
因为队友是苹果,我是window,所以点击了SwitchTarget

缺少文件所以爆红色错误(缺少DG),之后导入DG
在这里插入图片描述在这里插入图片描述在这里插入图片描述

玩家控制代码
using System;
using UnityEngine;
using UnityStandardAssets.CrossPlatformInput;
using UnityStandardAssets.Utility;
using Random = UnityEngine.Random;

#pragma warning disable 618, 649
namespace UnityStandardAssets.Characters.FirstPerson
{
[RequireComponent(typeof (CharacterController))]
[RequireComponent(typeof (AudioSource))]
public class FirstPersonController : MonoBehaviour
{

    [SerializeField] private bool m_IsWalking;
    [SerializeField] private float m_WalkSpeed;
    [SerializeField] private float m_RunSpeed;
    [SerializeField] [Range(0f, 1f)] private float m_RunstepLenghten;
    [SerializeField] private float m_JumpSpeed;
    [SerializeField] private float m_StickToGroundForce;
    [SerializeField] private float m_GravityMultiplier;
    [SerializeField] private MouseLook m_MouseLook;
    [SerializeField] private bool m_UseFovKick;
    [SerializeField] private FOVKick m_FovKick = new FOVKick();
    [SerializeField] private bool m_UseHeadBob;
    [SerializeField] private CurveControlledBob m_HeadBob = new CurveControlledBob();
    [SerializeField] private LerpControlledBob m_JumpBob = new LerpControlledBob();
    [SerializeField] private float m_StepInterval;
    [SerializeField] private AudioClip[] m_FootstepSounds;    // an array of footstep sounds that will be randomly selected from.
    [SerializeField] private AudioClip m_JumpSound;           // the sound played when character leaves 
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