Multiagent environments where agents compete for resources are stepping stones on the path to AGI. Multiagent environments have two useful properties: first, there is a natural curriculum—the difficulty of the environment is determined by the skill of your competitors (and if you’re competing against clones of yourself, the environment exactly matches your skill level). Second, a multiagent environment has no stable equilibrium: no matter how smart an agent is, there’s always pressure to get smarter. These environments have a very different feel from traditional environments, and it’ll take a lot more research before we become good at them.
智能体争夺资源的多智能体环境正逐渐成为通往AGI的垫脚石。 多主体环境具有两个有用的属性:首先,有自然的课程设置-环境的难度取决于竞争对手的技能(并且,如果您要与自己的克隆人竞争,则环境与您的技能水平完全匹配)。 其次,多主体环境没有稳定的平衡:无论主体有多聪明,总是有变得更聪明的压力。 这些环境与传统环境的感觉截然不同,我们需要对其进行大量研究才能变得更好。