unity exe透明置顶

unity 把天空盒设置为透明 然后可以做一个置顶的桌面应用
转自:大佬 天空盒透明
然后把应用置顶

    [HideInInspector]
    //导入设置窗口函数
    [DllImport("user32.dll")]
    static extern bool SetWindowPos(IntPtr hWnd, int hWndInsertAfter, int X, int Y, int cx, int cy, uint uFlags);
    //显示窗口
  
   


    private struct MARGINS
    {
        public int cxLeftWidth;
        public int cxRightWidth;
        public int cyTopHeight;
        public int cyBottomHeight;
    }

    [DllImport("user32.dll")]
    private static extern IntPtr GetActiveWindow();

    [DllImport("user32.dll")]
    private static extern int SetWindowLong(IntPtr hWnd, int nIndex, uint dwNewLong);

    [DllImport("Dwmapi.dll")]
    private static extern uint DwmExtendFrameIntoClientArea(IntPtr hWnd, ref MARGINS margins);

    [DllImport("user32.dll", EntryPoint = "SetWindowPos")]
    private static extern int SetWindowPos(IntPtr hwnd, IntPtr hwndInsertAfter, int x, int y, int cx, int cy,
        int uFlags);

    [DllImport("user32.dll")]
    static extern bool ShowWindowAsync(IntPtr hWnd, int nCmdShow);

    [DllImport("user32.dll", EntryPoint = "SetLayeredWindowAttributes")]
    static extern int SetLayeredWindowAttributes(IntPtr hwnd, int crKey, byte bAlpha, int dwFlags);

    [DllImport("User32.dll")]
    private static extern bool SetForegroundWindow(IntPtr hWnd);
    [DllImport("User32.dll", EntryPoint = "FindWindow", CharSet = CharSet.Auto)]
    private static extern IntPtr FindWindow(string lpClassName, string lpWindowName);
    [DllImport("user32.dll")]
    private static extern IntPtr GetForegroundWindow();

    [DllImport("user32.dll")]
    static extern int GetWindowLong(IntPtr hWnd, int nIndex);
    [DllImport("user32.dll")]
    static extern int SetLayeredWindowAttributes(IntPtr hwnd, int crKey, int bAlpha, int dwFlags);
    [DllImport("user32.dll")]
    static extern int SetWindowLong(IntPtr hWnd, int nIndex, int dwNewLong);



    const int GWL_STYLE = -16;
    const int GWL_EXSTYLE = -20;
    const uint WS_POPUP = 0x80000000;
    const uint WS_VISIBLE = 0x10000000;

    const uint WS_EX_TOPMOST = 0x00000008;
    const uint WS_EX_LAYERED = 0x00080000;
    const uint WS_EX_TRANSPARENT = 0x00000020;

    const int SWP_FRAMECHANGED = 0x0020;
    const int SWP_SHOWWINDOW = 0x0040;
    const int LWA_ALPHA = 2;

    private IntPtr HWND_TOPMOST = new IntPtr(-1);

    private IntPtr _hwnd;

    //扩展屏在整个大屏的X起始位置 (也就是你主屏的宽度)
    int x1= 1024;
    //扩展屏在整个大屏的Y起始位置
    int y1 = 1080;
    //扩展屏宽度 (程序的宽)
  public  int width1 = 1000;
    //扩展屏高度(程序的高)
  public   int height1 = 200;
  
    private void Awake()
    {
      
    }
   
    void Start()
    {
#if !UNITY_EDITOR
    MARGINS margins = new MARGINS() { cxLeftWidth = -1 };
     string name = Application.productName;
       Debug.Log(name);
         _hwnd = FindWindow(null, name);
          if ( _hwnd == IntPtr.Zero){
            _hwnd = GetForegroundWindow();
        }
   //去边框并且透明
            SetWindowLong( _hwnd, GWL_EXSTYLE, WS_EX_LAYERED);

        SetWindowLong(_hwnd, GWL_STYLE, WS_POPUP | WS_VISIBLE);
        SetWindowLong(_hwnd, GWL_EXSTYLE, WS_EX_TOPMOST | WS_EX_LAYERED | WS_EX_TRANSPARENT);//若想鼠标穿透,则将这个注释恢复即可
        DwmExtendFrameIntoClientArea(_hwnd, ref margins);
        SetWindowPos(_hwnd, -1,x1,y1, width1,height1,  SWP_SHOWWINDOW); 
         SetLayeredWindowAttributes( _hwnd, 0, 255, 1);


#endif
    }

win窗口知识点:

SetWindowPos(
hWnd: HWND; {窗口句柄}
hWndInsertAfter: HWND; {窗口的 Z 顺序}
X, Y: Integer; {位置}
cx, cy: Integer; {大小}
uFlags: UINT {选项}
): BOOL;
//hWndInsertAfter 参数可选值:
HWND_TOP = 0; {在前面}
HWND_BOTTOM = 1; {在后面}
HWND_TOPMOST = HWND(-1); {在前面, 位于任何顶部窗口的前面}
HWND_NOTOPMOST = HWND(-2); {在前面, 位于其他顶部窗口的后面}
//uFlags 参数可选值:
SWP_NOSIZE = 1; {忽略 cx、cy, 保持大小}
SWP_NOMOVE = 2; {忽略 X、Y, 不改变位置}
SWP_NOZORDER = 4; {忽略 hWndInsertAfter, 保持 Z 顺序}
SWP_NOREDRAW = 8; {不重绘}
SWP_NOACTIVATE = $10; {不激活}
SWP_FRAMECHANGED = $20; {强制发送 WM_NCCALCSIZE 消息, 一般只是在改变大小时才发送此消息}
SWP_SHOWWINDOW = $40; {显示窗口}
SWP_HIDEWINDOW = $80; {隐藏窗口}
SWP_NOCOPYBITS = $100; {丢弃客户区}
SWP_NOOWNERZORDER = $200; {忽略 hWndInsertAfter, 不改变 Z 序列的所有者}
SWP_NOSENDCHANGING = $400; {不发出 WM_WINDOWPOSCHANGING 消息}
SWP_DRAWFRAME = SWP_FRAMECHANGED; {画边框}
SWP_NOREPOSITION = SWP_NOOWNERZORDER;{}
SWP_DEFERERASE = $2000; {防止产生 WM_SYNCPAINT 消息}
SWP_ASYNCWINDOWPOS = $4000; {若调用进程不拥有窗口, 系统会向拥有窗口的线程发出需求}

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