法1:
volumeRenderer_->SetLayer(0);
tagRenderer_->SetLayer(1);
GetRenderWindow()->SetNumberOfLayers(2);
GetRenderWindow()->AddRenderer(tagRenderer_);
GetRenderWindow()->AddRenderer(volumeRenderer_);
把其他的renderer的activateCamera设成firstRenderer的activateCamera
法2:
const double units0 = -66000;
sphereMapper->SetInputData(sphere->GetOutput());
sphereMapper->SetResolveCoincidentTopologyToPolygonOffset();
sphereMapper->SetRelativeCoincidentTopologyLineOffsetParameters(0, units0);
sphereMapper->SetRelativeCoincidentTopologyPolygonOffsetParameters(0, units0);
sphereMapper->SetRelativeCoincidentTopologyPointOffsetParameter(units0);
原文链接:
https://blog.csdn.net/wanyongtai/article/details/106519551
https://blog.csdn.net/lpsl1882/article/details/52107117