环形进度条
一、新建一个用户控件:
namespace BeatfanControls.ProcessBars
{
///
/// CycleProcessBar1.xaml 的交互逻辑
///
public partial class CycleProcessBar1 : UserControl
{
public CycleProcessBar1()
{
InitializeComponent();
}
public double CurrentValue1
{
set { SetValue(value); }
}
/// <summary>
/// 设置百分百,输入小数,自动乘100
/// </summary>
/// <param name="percentValue"></param>
private void SetValue(double percentValue)
{
/*****************************************
方形矩阵边长为34,半长为17
环形半径为14,所以距离边框3个像素
环形描边3个像素
******************************************/
double angel = percentValue * 360; //角度
double radius = 14; //环形半径
//起始点
double leftStart = 17;
double topStart = 3;
//结束点
double endLeft = 0;
double endTop = 0;
//数字显示
lbValue.Content = (percentValue*100).ToString("0") + "%";
/***********************************************
* 整个环形进度条使用Path来绘制,采用三角函数来计算
* 环形根据角度来分别绘制,以90度划分,方便计算比例
***********************************************/
bool isLagreCircle = false; //是否优势弧,即大于180度的弧形
//小于90度
if (angel <= 90)
{
/*****************
*
* *
* * ra
* * * * * * * * *
*
*
*
******************/
double ra = (90 - angel) * Math.PI / 180; //弧度
endLeft = leftStart + Math.Cos(ra) * radius; //余弦横坐标
endTop = topStart + radius - Math.Sin(ra) * radius; //正弦纵坐标
}
else if (angel <= 180)
{
/*****************
*
*
*
* * * * * * * * *
* * ra
* *
* *
******************/
double ra = (angel - 90) * Math.PI / 180; //弧度
endLeft = leftStart + Math.Cos(ra) * radius; //余弦横坐标
endTop = topStart + radius + Math.Sin(ra) * radius;//正弦纵坐标
}
else if (angel <= 270)
{
/*****************
*
*
*
* * * * * * * * *
* *
*ra*
* *
******************/
isLagreCircle = true; //优势弧
double ra = (angel - 180) * Math.PI / 180;
endLeft = leftStart - Math.Sin(ra) * radius;
endTop = topStart + radius + Math.Cos(ra) * radius;
}
else if (angel < 360)
{
/*****************
* *
* *
ra * *
* * * * * * * * *
*
*
*
******************/
isLagreCircle = true; //优势弧
double ra = (angel - 270) * Math.PI / 180;
endLeft = leftStart - Math.Cos(ra) * radius;
endTop = topStart + radius - Math.Sin(ra) * radius;
}
else
{
isLagreCircle = true; //优势弧
endLeft = leftStart-0.001; //不与起点在同一点,避免重叠绘制出非环形
endTop = topStart;
}
Point arcEndPt = new Point(endLeft, endTop); //结束点
Size arcSize = new Size(radius, radius);
SweepDirection direction = SweepDirection.Clockwise; //顺时针弧形
//弧形
ArcSegment arcsegment = new ArcSegment(arcEndPt, arcSize, 0, isLagreCircle, direction, true);
//形状集合
PathSegmentCollection pathsegmentCollection = new PathSegmentCollection();
pathsegmentCollection.Add(arcsegment);
//路径描述
PathFigure pathFigure = new PathFigure();
pathFigure.StartPoint = new Point(leftStart, topStart); //起始地址
pathFigure.Segments = pathsegmentCollection;
//路径描述集合
PathFigureCollection pathFigureCollection = new PathFigureCollection();
pathFigureCollection.Add(pathFigure);
//复杂形状
PathGeometry pathGeometry = new PathGeometry();
pathGeometry.Figures = pathFigureCollection;
//Data赋值
//myCycleProcessBar.Data = pathGeometry;
myCycleProcessBar1.Data = pathGeometry;
//达到100%则闭合整个
if (angel == 360)
myCycleProcessBar1.Data = Geometry.Parse(myCycleProcessBar1.Data.ToString() + " z");
}
}
}
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二、引用: