翻了翻如何打AB包,并在加载服务器,没有找到合适的文章。靠人不如靠己,自己动手丰衣足食。Unity版本2018.1.1
1、制作AB包
直接上代码
using UnityEngine;
using UnityEditor;
using System.IO;
/// /// 放在Editor文件夹下
///
public class SetAssetsbundle {
[MenuItem("Bulid/BulidAssetBundles")]
static void BulidAllAssetBundles()
{
//路径这里我放在了streamingAssets下,不要忘记创建该文件夹
BuildPipeline.BuildAssetBundles(Application.streamingAssetsPath, BuildAssetBundleOptions.UncompressedAssetBundle, BuildTarget.StandaloneWindows64);
}
}
2、服务器加载
直接代码
using System.Collections;
using UnityEngine;
using UnityEngine.Networking;
public class LoadAB : MonoBehaviour {
AssetBundle ab;
// Use this for initialization
IEnumerator Start()
{
//地址使用服务器给过来的地址即可<