//
// chat_client.cpp
// ~~~~~~~~~~~~~~~
//
// Copyright (c) 2003-2013 Christopher M. Kohlhoff (chris at kohlhoff dot com)
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//
//boost开发文档中实时聊天程序的客户端
//实现的大致思路是:在创建的客户端实例中初始化socket、连接服务器端,并且不断的进行着异步读操作(从服务器端读数据)
//在主线程中,从console中不断读取要被发送的消息,并且把这些消息post至io_service,然后进行异步写操作
//读写socket都是用异步操作
//这种方法不同于分别开一个读线程,一个写线程, 它的优势是线程不会一直等待读写数据,在并发数大的情况下通过异步读写能提高资源利用率
#include
#include
#include
#include
#include
#include
#include "chat_message.hpp"
using boost::asio::ip::tcp;
typedef std::deque chat_message_queue;
class chat_client
{
public:
chat_client(boost::asio::io_service& io_service,
tcp::resolver::iterator endpoint_iterator)
: io_service_(io_service),
socket_(io_service) //使得成员函数能直接使用这些变量
{
boost::asio::async_connect(socket_, endpoint_iterator,
boost::bind(&chat_client::handle_connect, this,
boost::asio::placeholders::error)); //所有的操作都采用异步的方式
}
void write(const chat_message& msg)
{
io_service_.post(boost::bind(&chat_client::do_write, this, msg)); //将消息主动投递给io_service
}
void close()
{
io_service_.post(boost::bind(&chat_client::do_close, this)); //这个close函数是客户端要主动终止时调用 do_close函数是从服务器端
//读数据失败时调用
}
private:
void handle_connect(const boost::system::error_code& error)
{
if (!error)
{
boost::asio::async_read(socket_,
boost::asio::buffer(read_msg_.data(), chat_message::header_length), //读取数据报头
boost::bind(&chat_client::handle_read_header, this,
boost::asio::placeholders::error));
}
}
void handle_read_header(const boost::system::error_code& error)
{
if (!error && read_msg_.decode_header()) //分别处理数据报头和数据部分
{
boost::asio::async_read(socket_,
boost::asio::buffer(read_msg_.body(), read_msg_.body_length()),//读取数据包数据部分
boost::bind(&chat_client::handle_read_body, this,
boost::asio::placeholders::error));
}
else
{
do_close();
}
}
void handle_read_body(const boost::system::error_code& error)
{
if (!error)
{
std::cout.write(read_msg_.body(), read_msg_.body_length()); //输出消息
std::cout << "\n";
boost::asio::async_read(socket_,
boost::asio::buffer(read_msg_.data(), chat_message::header_length), //在这里读取下一个数据包头
boost::bind(&chat_client::handle_read_header, this,
boost::asio::placeholders::error)); //完成一次读操作(处理完一个数据包) 进行下一次读操作
}
else
{
do_close();
}
}
void do_write(chat_message msg)
{
bool write_in_progress = !write_msgs_.empty(); //空的话变量为false
write_msgs_.push_back(msg); //把要写的数据push至写队列
if (!write_in_progress)//队列初始为空 push一个msg后就有一个元素了
{
boost::asio::async_write(socket_,
boost::asio::buffer(write_msgs_.front().data(),
write_msgs_.front().length()),
boost::bind(&chat_client::handle_write, this,
boost::asio::placeholders::error));
}
}
void handle_write(const boost::system::error_code& error)//第一个消息单独处理,剩下的才更好操作
{
if (!error)
{
write_msgs_.pop_front();//刚才处理完一个数据 所以要pop一个
if (!write_msgs_.empty())
{
boost::asio::async_write(socket_,
boost::asio::buffer(write_msgs_.front().data(),
write_msgs_.front().length()),
boost::bind(&chat_client::handle_write, this,
boost::asio::placeholders::error)); //循环处理剩余的消息
}
}
else
{
do_close();
}
}
void do_close()
{
socket_.close();
}
private:
boost::asio::io_service& io_service_;
tcp::socket socket_;
chat_message read_msg_;
chat_message_queue write_msgs_;
};
int main(int argc, char* argv[])
{
try
{
if (argc != 3)
{
std::cerr << "Usage: chat_client \n";
return 1;
}
boost::asio::io_service io_service;
tcp::resolver resolver(io_service);
tcp::resolver::query query(argv[1], argv[2]); //输入ip(或域名)和端口号
tcp::resolver::iterator iterator = resolver.resolve(query);
chat_client c(io_service, iterator);
boost::thread t(boost::bind(&boost::asio::io_service::run, &io_service));
char line[chat_message::max_body_length + 1];
while (std::cin.getline(line, chat_message::max_body_length + 1))
{
using namespace std; // For strlen and memcpy.
chat_message msg;
msg.body_length(strlen(line));
memcpy(msg.body(), line, msg.body_length());
msg.encode_header();
c.write(msg);
}
c.close();
t.join();
}
catch (std::exception& e)
{
std::cerr << "Exception: " << e.what() << "\n";
}
return 0;
}