Mat HistBalance(Mat img) {
Mat img_dect = img;
//imshow("原图", img_dect);
Mat img_balance = img;
img_dect.at<Vec3b>(0, 0)[0];
//获得图像大小
int width = img_dect.cols;
int hight = img_dect.rows;
int size_n = width * hight;
//统计直方图数据分别累加每个颜色值的数量
float B[256] = { 0.0 };
float G[256] = { 0.0 };
float R[256] = { 0.0 };
for (int i = 0; i < width; i++) {
for (int j = 0; j < hight; j++)
{
int b = img_dect.at<Vec3b>(j, i)[0];
int g = img_dect.at<Vec3b>(j, i)[1];
int r = img_dect.at<Vec3b>(j, i)[2];
B[b] += 1;
G[g] += 1;
R[r] += 1;
}
}
//直方图均衡化
float B_blance[255] = { 0 };
float G_blance[255] = { 0 };
float R_blance[255] = { 0 };
for(int i = 0;i<256;i++)
for (int j = 0; j <= i; j++) {
B_blance[i] =(B[j] / size_n) + B_blance[i];
G_blance[i] = (G[j] / size_n) + G_blance[i];
R_blance[i] = (R[j] / size_n) + R_blance[i];
}
for (int i = 0; i < 256; i++)
{
B_blance[i] = 255 * B_blance[i];
G_blance[i] = 255 * G_blance[i];
R_blance[i] = 255 * R_blance[i];
}
//将均衡化后的直方图赋给Image对象
for (int i = 0; i < width; i++) {
for (int j = 0; j < hight; j++)
{
img_balance.at<Vec3b>(j,i)[0] = (unsigned)B_blance[img_dect.at<Vec3b>(j, i)[0]];
img_balance.at<Vec3b>(j, i)[1] = (unsigned)G_blance[img_dect.at<Vec3b>(j, i)[1]];
img_balance.at<Vec3b>(j, i)[2] = (unsigned)R_blance[img_dect.at<Vec3b>(j, i)[2]];
}
}
return img_balance;
}
C++自定义直方图均衡化
最新推荐文章于 2023-03-15 20:05:13 发布