unity 五指检测,并得出点击五个点的中心

/*************************************************************************
 *  Copyright © #COPYRIGHTYEAR# LiuKe. All rights reserved.
 *------------------------------------------------------------------------
 *  File         :  FiveFingers.cs
 *  Description  :  Null.
 *------------------------------------------------------------------------
 *  Author       :  LiuKe
 *  Version      :  0.1.0
 *  Date         :  #CREATEDATE#
 *  Description  :  Initial development version.
 *************************************************************************/

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using System.Collections.Generic;

namespace LiuKe.Script
{
    //[AddComponentMenu("")]
    //[RequireComponent(typeof())]
    public class FiveFingers : MonoBehaviour, IPointerDownHandler
    {
        List<Vector2> vector2s = new List<Vector2>();
        public List<RectTransform> rectTransforms = new List<RectTransform>();
        public RectTransform target;
        public void OnPointerDown(PointerEventData eventData)
        {
            vector2s.Clear();
            //原点差值
            Vector2 vector2 = new Vector2(960, 540);
            //包围盒
            List<Bounds> bounds1 = new List<Bounds>();
            if (Input.touchCount == 5)
            {
                //print(Input.GetTouch(0).position - vector2);
                //print(Input.GetTouch(1).position - vector2);
                //print(Input.GetTouch(2).position - vector2);
                //print(Input.GetTouch(3).position - vector2);
                //print(Input.GetTouch(4).position - vector2);
                vector2s.Add(Input.GetTouch(0).position - vector2);
                vector2s.Add(Input.GetTouch(1).position - vector2);
                vector2s.Add(Input.GetTouch(2).position - vector2);
                vector2s.Add(Input.GetTouch(3).position - vector2);
                vector2s.Add(Input.GetTouch(4).position - vector2);
                for (int i = 0; i < vector2s.Count; i++)
                {
                    Bounds bounds = new Bounds(vector2s[i],new Vector3(10,10));
                    bounds1.Add(bounds);

                }

                UIManager.GetUI<OperationWindow>().GetRectTransform("MianImage").localPosition = BoundsAveragePosition(bounds1);
            }
        }
        Vector2 FindAveragePosition()
        {
            Vector2 averagePos = new Vector2();
            int numTagets = 0;
            for (int i = 0; i < vector2s.Count; i++)
            {
                averagePos += vector2s[i];
                numTagets++;
            }

            return averagePos /= numTagets;
        }
        Vector2 BoundsAveragePosition(List<Bounds> bounds1)
        {
            Bounds averagePos = bounds1[0];
           
            for (int i = 0; i < bounds1.Count; i++)
            {
                averagePos.Encapsulate(bounds1[i]);
                
            }

            return averagePos.center;
        }
        #region Field and Property
        //  [Tooltip("")]
        //  [SerializeField]
        #endregion

        #region Private Method
        // Use this for initialization.
        void Start()
        {

        }

        // Update is called once per frame.
        void Update()
        {

        }
        #endregion

        #region Public Method
        #endregion
    }
}

 

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