#include <iostream>
using namespace std;
//抽象类,包含一个或多个抽象函数
//不能实例化对象,只可以继承
//继承之后的虚函数还虚函数,而且想要实例化对象必须把所有抽象函数覆盖,否则子类还是抽象类
//所继承的父类只要任何一个成员函数是虚的,子类的析构函数也应当是虚的
class Shape
{
public:
Shape() {}
virtual ~Shape(){}
virtual double GetArea() = 0;
virtual double GetPerim() = 0;
virtual void Draw() = 0;
};
//纯虚函数一般不写,纯虚函数的实现,要对后代有用
void Shape::Draw()
{
cout << "Abstract drawing 方法";
}
class Circle :public Shape
{
public:
Circle(int radius):itsRadius(radius){}
virtual ~Circle(){}
double GetArea() { return 3.14 * itsRadius * itsRadius;}
double GetPerim() { return 2 * 3.14 * itsRadius; }
void Draw();
private:
int itsRadius;
};
void Circle::Draw()
{
cout << "Circle drawing routine here!\n";
Shape::Draw();//纯虚函数的调用
}
class Retangle :public Shape
{
public:
Retangle(int len, int width) : itsWidth(width),itsLength(len){}
virtual ~Retangle() {}
double GetArea() { return itsLength * itsWidth; }
double GetPerim() { return 2 * itsWidth + 2 * itsLength; }
virtual int GetLenth() { return itsLength; }
virtual int GetWidth() { return itsWidth; }
void Draw();
private:
int itsWidth;
int itsLength;
};
void Retangle::Draw()
{
for (int i = 0; i < itsLength; i++)
{
for (int j = 0; j < itsLength; j++)
cout << "x";
cout << "\n";
}
Shape::Draw();//纯虚函数的调用
}
class Square :public Retangle
{
public:
Square(int len);
Square(int len, int width);
virtual ~Square() {}
double GetPerim() { return 4 * GetLenth(); }
};
Square::Square(int len):Retangle(len,len){}
Square::Square(int len, int width) : Retangle(len, width)
{
if (GetLenth() != GetWidth())
cout << "Error, not a square...a Rectangle??\n";
}
int main()
{
//Circle a(8);
//a.Draw();
//Retangle b(10, 5);
//b.Draw();
//Square c(8);
//c.Draw();
int choice;
bool fQuit = false;
Shape* sp;
while (fQuit == false)
{
cout << "(1)Circle (2)Retangle (3)Square (0)Quit ";
cin >> choice;
switch (choice)
{
case 1:
sp = new Circle(5); //指针的方法创建Circle对象
break;
case 2:
sp = new Retangle(5, 10);
break;
case 3:
sp = new Square(5);
break;
case 0:
fQuit = true;
break;
default:
break;
}
if (fQuit == false)
{
sp->Draw();
delete sp;
cout << endl;
}
}
return 0;
}
一个例子:
#include <iostream>
using namespace std;
enum COLOR{Red, Green,Blue,Yellow,White,Black,Brown};
class Animal
{
public:
Animal(int);
virtual ~Animal() = 0;
virtual int GetAge() const { return itsAge; }
virtual void SetAge(int age) { itsAge = age; }
virtual void Sleep() const = 0;
virtual void Eat() const = 0;
virtual void Reproduce() const = 0;
virtual void Move() const = 0;
virtual void Speek() const = 0;
private:
int itsAge;
};
Animal::Animal(int age) :itsAge(age)
{
cout << "Animal的构造函数被调用...\n";
}
Animal::~Animal()
{
cout << "Animal的析构函数被调用...\n";
}
class Mammal :public Animal
{
public:
Mammal(int age) :Animal(age)
{
cout << "Mammal构造函数被调用...\n";
}
virtual ~Mammal() { cout << "Mammal析构函数被调用...\n"; }
virtual void Reproduce() const
{
cout << "Mammal reproduction depicted...\n";
}
};
class Fish:public Animal
{
public:
Fish(int age) :Animal(age)
{
cout << "Fish构造函数被调用...\n";
}
virtual ~Fish()
{
cout << "Fish的析构函数被调用...\n";
}
virtual void Sleep() const { cout << "fish snoring...\n"; }
virtual void Eat() const { cout << "fish feeding...\n"; }
virtual void Reproduce() const { cout << "fish laying eggs...\n"; }
virtual void Move() const { cout << "fish swimming...\n"; }
virtual void Speek() const{}
};
class Horse :public Mammal
{
public:
Horse(int age,COLOR color):Mammal(age),itsColor(color)
{
cout << "Horse构造函数被调用...\n";
}
virtual ~Horse()
{
cout << "Horse析构函数被调用...\n";
}
virtual void Speek() const { cout << "Whinny!...\n"; }
virtual void Sleep() const { cout << "Horse snoring...\n"; }
virtual COLOR GetItsColor() const { return itsColor; }
virtual void Eat() const { cout << "Horse feeding...\n"; }
virtual void Move() const { cout << "Horse running...\n"; }
protected:
COLOR itsColor;
};
class Dog :public Mammal
{
public:
Dog(int age, COLOR color) :Mammal(age), itsColor(color)
{
cout << "Dog构造函数被调用...\n";
}
virtual ~Dog()
{
cout << "Dog析构函数被调用...\n";
}
virtual void Speek() const { cout << "Whoof!...\n"; }
virtual void Sleep() const { cout << "Dog snoring...\n"; }
virtual COLOR GetItsColor() const { return itsColor; }
virtual void Eat() const { cout << "Dog eating...\n"; }
virtual void Move() const { cout << "Dog running...\n"; }
virtual void Reproduce() const
{
cout << "Dog repeoducing...\n";
}
protected:
COLOR itsColor;
};
int main()
{
Animal* pAnimal = 0;
int choice;
bool fQuit = false;
while (fQuit == false)
{
cout << "(1)Dog (2)Horse (3)Fish (0)Quit: ";
cin >> choice;
switch (choice)
{
case 1:
pAnimal = new Dog(5, Brown);
break;
case 2:
pAnimal = new Horse(4, Black);
break;
case 3:
pAnimal = new Fish(5);
break;
default:
fQuit = true;
break;
}
if (fQuit == false)
{
pAnimal->Speek();
pAnimal->Eat();
pAnimal->Reproduce();
pAnimal->Move();
pAnimal->Sleep();
delete pAnimal; //创建完的对象不用要删除
cout << endl;
}
}
return 0;
}