代码如下:
using UnityEngine;
public class GunFollowMouse : MonoBehaviour {
public RectTransform UGUICanvas;
public Camera mainCamera;
//摄像机旋转的缓动速率
private float rotateSpeed = 5;
void Start () {
}
void Update () {
//定义一个世界坐标的鼠标点
Vector3 mousePos;
//获取当前canvas下鼠标的二维坐标点 转化为三维 out出来
RectTransformUtility.ScreenPointToWorldPointInRectangle(UGUICanvas,
new Vector2(Input.mousePosition.x, Input.mousePosition.y),
mainCamera, out mousePos
);
//炮台的旋转角度
float angle;
//向量dirMouse为鼠标的向量减去枪的起始向量得到枪到鼠标位置的方向向量
Vector3 dirMouse = mousePos - transform.position;
angle = Vector3.Angle(dirMouse, Vector3.up);//直接得到两个向量之间的夹角,这个角度是没有正负的
if (mousePos.x > transform.position.x)
{
angle = - angle;
}
transform.localRotation = Quaternion.Lerp(transform.localRotation, Quaternion.Euler(0, 0, angle)
, Time.deltaTime * rotateSpeed);
}
}
旋转效果如下图: