看的B站视频里的,跟着老师敲的,就后面结尾自己改了下,其他大致一样,有兴趣的可以玩一玩,项目地址在末尾
运行截图:
源代码:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace 飞行棋游戏
{
class Program
{
//static 修饰的变量只能放在类中,不能放在方法中
static int[] Maps = new int[100];
//声明一个静态数组用来存储玩家A和玩家B的坐标
static int[] PlayerPos = new int[2];
//存储两个玩家的姓名
static string[] PlayerNames = new string[2];
//存储两个暂停确认标志
static bool[] Flag = new bool[2]; //bool值默认是false
static void Main(string[] args)
{
GameShow();
InputName();
Console.Clear(); //清屏
GameShow();
Console.WriteLine("{0}的士兵用A表示", PlayerNames[0]);
Console.WriteLine("{0}的士兵用B表示", PlayerNames[1]);
//在画地图之前要初始化地图
InitailMap();
DrawMap();
//当玩家A跟玩家B没有一个人在终点的时候,两个玩家不停的去玩游戏
while (PlayerPos[0] < 99 && PlayerPos[1] < 99)
{
if (Flag[0] == false)
{
PlayGame(0);
}
else
{
Flag[0] = true;
}
if (Flag[1] == false)
{
PlayGame(1);
}
else
{
Flag[1] = true;
}
}
Console.ReadKey();
}
/// <summary>
/// 画游戏头
/// </summary>
public static void GameShow()
{
//设置背景色 ctrl+k+c注释 ctrl+k+u取消
//Console.BackgroundColor = ConsoleColor.Yellow;
//设置前景色
Console.ForegroundColor = ConsoleColor.Yellow;
Console.WriteLine("*****************************");
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine("*****************************");
Console.ForegroundColor = ConsoleColor.Green;
Console.WriteLine("*****************************");
Console.ForegroundColor = ConsoleColor.Blue;
Console.WriteLine("*********飞行器游戏**********");
Console.ForegroundColor = ConsoleColor.Cyan;
Console.WriteLine("*****************************");
Console.ForegroundColor = ConsoleColor.DarkMagenta;
Console.WriteLine("*****************************");
}
/// <summary>
/// 初始化地图
/// </summary>
public static void InitailMap()
{
int[] luckyturn = { 6, 23, 40, 55, 69, 83 }; //幸运轮盘☢
for (int i = 0; i < luckyturn.Length; i++)
{
int index = luckyturn[i];
Maps[index] = 1;
}
int[] landMine = { 5, 37, 17, 33, 38, 50, 64, 80, 94 }; //地雷 ✺
for (int i = 0; i < landMine.Length; i++)
{
int index = landMine[i];
Maps[index] = 2;
}
int[] pause = { 9, 27, 60, 93 }; //暂停 ㊡
for (int i = 0; i < pause.Length; i++)
{
int index = pause[i];
Maps[index] = 3;
}
int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 }; //时空隧道 卐
for (int i = 0; i < timeTunnel.Length; i++)
{
int index = timeTunnel[i];
Maps[index] = 4;
}
}
/// <summary>
/// 画地图
/// </summary>
public static void DrawMap()
{
Console.Clear();
Console.ForegroundColor = ConsoleColor.Green;
Console.WriteLine("图例:幸运轮盘⊙ 地雷 ★ 暂停 ㊡ 时空隧道 卐");
//第一横行
#region 第一横行
for (int i = 0; i < 30; i++)
{
Console.Write(DrawStringMap(i));
}//for
#endregion
//画完第一横行需要换行
Console.WriteLine();
//第一竖行
#region 第二竖行
for (int i = 30; i <= 34; i++)
{
for (int j = 0; j <= 28; j++)
{
Console.Write(" ");
}
Console.Write(DrawStringMap(i));
//打印完一行后也要换行
Console.WriteLine();
}
#endregion
//第二横行
#region 第二横行
for (int i = 64; i >= 35; i--)
{
Console.Write(DrawStringMap(i));
}
#endregion
//打印前要换行
Console.WriteLine();
//第二竖行
#region 第二竖行
for (int i = 65; i <= 69; i++)
{
Console.Write(DrawStringMap(i));
//打印后也要换行
Console.WriteLine();
}
#endregion
画完第二竖横行 不需要 换行
//Console.WriteLine();
//第三横行
#region 第三横行
for (int i = 70; i <= 99; i++)
{
Console.Write(DrawStringMap(i));
}
#endregion
//打印完最后一行地图后要换行
Console.WriteLine();
}
/// <summary>
/// 从地图的方法中抽象出来一个方法
/// </summary>
/// <param name="i"></param>
/// <returns></returns>
public static string DrawStringMap(int i)
{
string str = " ";
// 如果玩家一和玩家二的坐标一样,玩家还在地图上,画一个尖括号
if (PlayerPos[0] == PlayerPos[1] && PlayerPos[0] == i)
{
str = "<>";
}
else if (PlayerPos[0] == i)
{
//shift+空格切换全角
str = "A";
}
else if (PlayerPos[1] == i)
{
str = "B";
}
else
{
switch (Maps[i])
{
case 0:
Console.ForegroundColor = ConsoleColor.Yellow;
str = "□";
break;
case 1:
Console.ForegroundColor = ConsoleColor.Green;
str = "⊙";
break;
case 2:
Console.ForegroundColor = ConsoleColor.Red;
str = "★";
break;
case 3:
Console.ForegroundColor = ConsoleColor.Blue;
str = "㊡";
break;
case 4:
Console.ForegroundColor = ConsoleColor.DarkGray;
str = "卐";
break;
}//switch
}//else
return str;
}
/// <summary>
/// 玩家姓名输入
/// </summary>
public static void InputName()
{
Console.WriteLine("请输入玩家A的姓名");
PlayerNames[0] = Console.ReadLine();
while (PlayerNames[0] == "")
{
Console.WriteLine("玩家A的姓名不能为空,请重新输入");
PlayerNames[0] = Console.ReadLine();
}
Console.WriteLine("请输入玩家B的姓名");
PlayerNames[1] = Console.ReadLine();
while (PlayerNames[1] == "" || PlayerNames[0] == PlayerNames[1])
{
if (PlayerNames[1] == "")
{
Console.WriteLine("玩家B的姓名不能为空,请重新输入");
}
if (PlayerNames[0] == PlayerNames[1])
{
Console.WriteLine("玩家B的姓名不能和玩家A一样,请重新输入");
}
PlayerNames[1] = Console.ReadLine();
}
}
/// <summary>
/// 玩游戏
/// </summary>
public static void PlayGame(int playerNumber)
{
Random r = new Random();
int rNumber = r.Next(1, 7);
Console.WriteLine("{0}按任意键开始掷骰子", PlayerNames[playerNumber]);
Console.ReadKey(true);
Console.WriteLine("{0}掷出了{1}", PlayerNames[playerNumber], rNumber);
PlayerPos[playerNumber] += rNumber;
Console.WriteLine("{0}按任意键开始行动", PlayerNames[playerNumber]);
Console.ReadKey(true);
Console.WriteLine("{0}行动完了", PlayerNames[playerNumber]);
Console.ReadKey(true);
//PlayerPos[playerNumber] += 99; 运行调试
ChangePos(); //添加预防数组超出范围
//ReadKey:从键盘读取一个字符显示在控制台中 ReadLine:从键盘读取多个字符返回
//Write:将字符写到控制台不换行 WriteLine:将字符写到控制台并换行
//玩家A有可能菜刀了玩家B 方块 幸运轮盘 地雷 暂停 时空隧道
if (PlayerPos[0] == PlayerPos[1])
{
Console.WriteLine("玩家{0}踩到了玩家{1},玩家{2}退六格", PlayerNames[playerNumber], PlayerNames[1 - playerNumber], PlayerNames[1 - playerNumber]);
PlayerPos[1 - playerNumber] -= 6;
Console.ReadKey(true);
}
else//踩到了关卡
{
//玩家的坐标
switch (Maps[PlayerPos[playerNumber]]) //0 1 2 3 4
{
case 0:
Console.WriteLine("玩家{0}踩到了方块,安全。", PlayerNames[playerNumber]);
Console.ReadKey(true);
break;
case 1:
Console.WriteLine("玩家{0}踩到了幸运轮盘,请选择 1——交换位置 2——轰炸对方退六格。", PlayerNames[playerNumber]);
string input = Console.ReadLine();
while (true)
{
if (input == "1")
{
Console.WriteLine("玩家{0}选择跟玩家{1}交换位置", PlayerNames[playerNumber], PlayerNames[1 - playerNumber]);
Console.ReadKey(true);
int temp = PlayerPos[playerNumber];
PlayerPos[playerNumber] = PlayerPos[1 - playerNumber];
PlayerPos[1 - playerNumber] = temp;
Console.WriteLine("交换完成,按任意键继续!");
Console.ReadKey(true);
break;
}
else if (input == "2")
{
Console.WriteLine("玩家{0}选择轰炸玩家{1},玩家{2}退六格", PlayerNames[playerNumber], PlayerNames[1 - playerNumber], PlayerNames[1 - playerNumber]);
Console.ReadKey(true);
PlayerPos[1 - playerNumber] -= 6;
Console.WriteLine("玩家{0}退了六格", PlayerNames[1 - playerNumber]);
Console.ReadKey(true);
break;
}
else
{
Console.WriteLine("只能输入1或者输入2 1——交换位置 2——轰炸对方");
input = Console.ReadLine();
}
}//while
break;
case 2:
Console.WriteLine("玩家{0}踩到了地雷,退六格", PlayerNames[playerNumber]);
PlayerPos[playerNumber] -= 6;
Console.ReadKey(true);
break;
case 3:
Console.WriteLine("玩家{0}踩到了暂停,暂停一回合", PlayerNames[playerNumber]);
Console.ReadKey(true);
break;
case 4:
Console.WriteLine("玩家{0}踩到了时空隧道,前进10格", PlayerNames[playerNumber]);
PlayerPos[playerNumber] += 10;
Console.ReadKey(true);
break;
}//switch
}//else
ChangePos();
DrawMap();
}
/// <summary>
/// 当玩家坐标发生改变后调用
/// </summary>
public static void ChangePos()
{
if (PlayerPos[0] <= 0)
{
PlayerPos[0] = 0;
}
else if (PlayerPos[0] >= 99)
{
PlayerPos[0] = 99;
DrawMap();
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine(" ~~恭喜胜利~~");
Console.WriteLine("玩家{0}战胜了玩家{1},恭喜恭喜", PlayerNames[0], PlayerNames[1]);
Console.WriteLine(" ~~恭喜胜利~~");
Console.ReadKey(true);
IsAgain();
//Environment.Exit(0);
}
if (PlayerPos[1] <= 0)
{
PlayerPos[1] = 0;
}
else if (PlayerPos[1] >= 99)
{
PlayerPos[1] = 99;
DrawMap();
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine(" ~~恭喜胜利~~");
Console.WriteLine("玩家{0}战胜了玩家{1},恭喜恭喜", PlayerNames[1], PlayerNames[0]);
Console.WriteLine(" ~~恭喜胜利~~");
Console.ReadKey(true);
IsAgain();
//Environment.Exit(0);
}
}
/// <summary>
/// 判断玩家是否再来一局
/// </summary>
public static void IsAgain()
{
while(true)
{
Console.WriteLine("请问还要再来一局吗?是请输入 Yes/No");
String againFlag = Console.ReadLine();
while (againFlag != "Yes" && againFlag != "yes" && againFlag != "No" && againFlag != "no")
{
Console.WriteLine("输入错误,请重输!");
againFlag = Console.ReadLine();
}
if (againFlag == "Yes" || againFlag == "yes")
{
PlayerPos[0] = 0;
PlayerPos[1] = 0;
DrawMap();
while (PlayerPos[0] < 99 && PlayerPos[1] < 99)
{
if (Flag[0] == false)
{
PlayGame(0);
}
else
{
Flag[0] = true;
}
if (Flag[1] == false)
{
PlayGame(1);
}
else
{
Flag[1] = true;
}
}//while
}
else if (againFlag == "No" || againFlag == "no")
{
Environment.Exit(0);
}
}
}
}
}
项目地址 密码:331y