三子棋

三子棋(井字棋)

   #define  _CRT_SECURE_NO_WARNINGS
   #define MAX_ROW 3 
   #define MAX_COL 3 
   #include<stdio.h>
   #include<stdlib.h> 
      int Menu() {  
          printf("=============\n"); 
          printf("  1.开始游戏 \n"); 
          printf("  2.结束游戏 \n"); 
          printf("=============\n"); 
          printf(" 请输入你的选择:\n"); 
          int choice = 0; 
          scanf("%d", &choice); 
          return choice;
     } 
  char chess_board[MAX_ROW][MAX_COL]; 

  void Init() {
     //1.创建并初始化棋盘
    //棋盘使用 x 表示玩家落子,o表示电脑落子,‘’表示未落子
     for (int row = 0; row < MAX_ROW; row++) {
         for (int col = 0; col < MAX_COL; col++) {
                chess_board[row][col] = ' ';
        }
    }
}

void Print() {
  //2.打印棋
   printf("\n____________\n");
   for (int row = 0; row < MAX_ROW; row++) {
   printf("| %c | %c | %c |\n", chess_board[row][0], chess_board[row][1], chess_board[row][2]);
   if (row != MAX_ROW - 1) {
   printf("|___|___|___|\n");
     }  
}
 printf("|___|___|___|\n");
 printf("\n");
}

void PlayerMove() {
 //3.玩家落子
  printf("玩家落子\n");
     while (1) {
       printf("请输入一组坐标(row,col):\n");
       int row = 0;
       int col = 0;
       scanf("%d %d", &row, &col);
      if (row >= MAX_ROW || row < 0 || col >= MAX_COL || col < 0) {
          printf("你的输入非法!\n");
          continue;
      }
     if (chess_board[row][col] != ' ') {
          printf("你输入的坐标被占用!\n");
          continue;
     }
   chess_board[row][col] = 'x';
   break;
  }
}

int IsFull() {
 //如果棋盘满了返回1,否则0
  for (int row = 0; row < MAX_ROW; row++) {
      for (int col = 0; col < MAX_COL; col++) {
          if (chess_board[row][col] == ' ') {
                return 0;
         }
     }
 }
 return 1;
}


char CheckGameOver() {
返回 x 表示玩家胜
//返回 o 表示电脑胜
//返回 q 表示和棋
//返回  ' ' 继续游戏
 //4.检测游戏结束
 //检查所有的行
 for (int row = 0; row < MAX_ROW; row++) {
        if (chess_board[row][0] == chess_board[row][1] && chess_board[row][0] == chess_board[row][2]) {
             return chess_board[row][0];
     }
 }
 //检查所有的列
 for (int col = 0; col < MAX_COL; col++) {
     if (chess_board[0][col] == chess_board[1][col] && chess_board[0][col] == chess_board[2][col]) {
          return chess_board[0][col];
    }
 }
 //检查所有的对角线
    if (chess_board[0][0] == chess_board[1][1] && chess_board[0][0] == chess_board[2][2]) {
              return chess_board[0][0];
 }
    if (chess_board[0][2] == chess_board[1][1] && chess_board[0][2] == chess_board[2][0]) {
              return chess_board[0][2];
 }
    if (IsFull()) {
      return 'q';
   }
     return ' ';
 }

void ComputerMove() {
 //5.电脑落子
 while (1) {
   int row = rand() % MAX_ROW;
   int col = rand() % MAX_COL;
   if (chess_board[row][col] != ' ') {
      continue;
   }
  chess_board[row][col] = 'o';
  break;
 }
}

void Game() {
 char winner = ' ';
 //1.创建并初始化棋盘
 Init();
 while (1) {
  system("cls");
  //2.打印期盼
  Print();
  //3.玩家落子
  PlayerMove();
  //4.检测游戏结束
  CheckGameOver();
  winner = CheckGameOver();
  if (winner != ' ') {
   //分出胜负或和棋
   break;
  }
  //5.电脑落子
  ComputerMove();
  //6.检测游戏结束
  winner = CheckGameOver();
  if (winner != ' ') {
   break;
  }
 }
 system("cls");
 Print();
 if (winner == 'x') {
  printf("玩家胜利!\n");
 }
 else if (winner == 'o') {
  printf("电脑胜利!\n");
 }
 else if (winner == 'q') {
  printf("和棋!\n");
 }
 else {
  printf("出错了!\n");
 }
}

int main() {
 while (1) {
  int choice = Menu();
  if (choice == 1) {
   Game();
  }
  else if (choice == 2) {
   printf("goodbye\n");
   break;
  }
  else {
   printf("你的输入有误\n");
  }
 }
 system("pause");
 return 0;
 }
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