Scroll View的使用之一
- 新手写的,给自己做备忘录的,大神看到别喷,如果有更好的解决办法,有分享意思的话,可以私信发我。谢谢!!!!*
##如何动态添加下拉条的长度##
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ScrollListContent : MonoBehaviour {
// 点击按钮
public Button button;
// 实例化的物体
public GameObject Item;
// 子物体的长度
int Count;
// 存放位置
public Transform Parent;
// Use this for initialization
void Start () {
button.onClick.AddListener(OnSizeDelta);
}
void OnSizeDelta()
{
// 下拉条长度归零
Parent.GetComponent<RectTransform>().sizeDelta = new Vector2(Parent.GetComponent<RectTransform>().sizeDelta.x, 0);
GameObject go = Instantiate(Item);
go.transform.parent = Parent;
Count = Parent.childCount;
Debug.Log("Parent.GetComponent<RectTransform>().sizeDelta.x ; " + Parent.GetComponent<RectTransform>().sizeDelta.x);
Debug.Log("Parent.GetComponent<RectTransform>().sizeDelta.y : " + Parent.GetComponent<RectTransform>().sizeDelta.y);
Debug.Log(" Parent.GetComponent<GridLayoutGroup>().cellSize.y :" + Parent.GetComponent<GridLayoutGroup>().cellSize.y);
Debug.Log("Parent.GetComponent<GridLayoutGroup>().spacing.y : " + Parent.GetComponent<GridLayoutGroup>().spacing.y);
Parent.GetComponent<RectTransform>().sizeDelta = new Vector2(Parent.GetComponent<RectTransform>().sizeDelta.x, Parent.GetComponent<RectTransform>().sizeDelta.y + ((Parent.GetComponent<GridLayoutGroup>().cellSize.y + Parent.GetComponent<GridLayoutGroup>().spacing.y) * Count));
}
}
** 重点**
Parent.GetComponent<RectTransform>().sizeDelta = new Vector2(Parent.GetComponent<RectTransform>().sizeDelta.x, Parent.GetComponent<RectTransform>().sizeDelta.y + ((Parent.GetComponent<GridLayoutGroup>().cellSize.y + Parent.GetComponent<GridLayoutGroup>().spacing.y) * Count));
** 用通俗的话来讲,就是获取当前的物体的高度 “Y” 值,子物体的高度的总和。最后相加赋值给展示下拉条的物体;**
- 当前物体 == 展示下拉条的物体 *