public class Monster : MonoBehaviour
{
//属性值
public int monsterID;
public int HP;//总血量
public int currentHP;//当前血量
public float moveSpeed;//当前速度
public float initMoveSpeed;//初始速度
public int prize;//奖励金钱
//引用
private Animator animator;
private Slider slider;
//private GameController.Instance GameController.Instance;
private List<Vector3> mons