//在behavior里面不要写太多代码,写稳一点的代码保证正确的代码//
将FSM的Enter套接出来的方法:
传送给兄弟层:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FSMOnEnter : StateMachineBehaviour {
public string[] onEnterMessage;
// OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
foreach (var msg in onEnterMessage)
{
animator.gameObject.SendMessage(msg); //将msg发送出去
}
}
}
测试在兄弟层是否收到:
在此Anmatior组件的兄弟层级写一串测试代码(testFSMOnEnter)观察这个代码是否能得到Anmatior组件发出来的信号:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class testFSMOnEnter : MonoBehaviour {
public void Onjump()
{
print("On Jump!!!!!");
}
}
这样