很多人都玩过三子棋,这里我们就实现一个C语言简单版本的三子棋,当然也可以根据设置的行和列数来将其转换成五子棋都是可以的。
源码如下:
#include <stdio.h>
#include <stdlib.h>
#define ROW 3
#define COL 3
void menu();
void test();
void game();
void lnit_board(char board[ROW][COL], int row, int col);
void print_chessboard(char board[ROW][COL], int row, int col);
void playboard(char board[ROW][COL], int row, int col);
void computerboard(char board[ROW][COL], int row, int col);
static int isFull(char board[ROW][COL], int row, int col);
char judgeboard(char board[ROW][COL], int row, int col);
#include "game.h"
void menu()//打印菜单
{
printf("*****************************\n");
printf("********** 1.play ***********\n");
printf("********** 0.quit ***********\n");
printf("*****************************\n");
}
//初始化函数
void lnit_board(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row ; i++)//将三行三列数组全部赋‘ ’
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
//打印棋盘函数
void print_board(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]);
if (i < 2)
{
printf("---|---|---\n");
}
}
printf("\n");
}
//玩家下棋函数
void playboard(char board[ROW][COL],int row, int col)
{
int m = 0;
int n = 0;
printf("玩家走:\n");
while (1)
{
scanf("%d %d", &m, &n);
if (m >= 1 && m <= row && n >= 1 && n <= col)
{
if (board[m - 1][n - 1] == ' ')
{
board[m - 1][n - 1] = 'X';
break;
}
else
{
printf("该位置已被占用\n");
}
}
else
{
printf("非法坐标,请重新输入\n");
}
}
}
//电脑下棋函数
void computerboard(char board[ROW][COL], int row, int col)
{
int m = 0;
int n = 0;
printf("电脑走:\n");
while (1)
{
m = rand() % row;
n = rand() % col;//m和n生成1-3的随机值
if (board[m][n] == ' ')
{
board[m][n] = 'O';
break;
}
}
}
//判断棋盘是否已满
static int isFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
//判断输赢函数
char judgeboard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
return board[i][0];
}
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
return board[0][i];
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
if (isFull(board, row, col))
{
return "balance";
}
return ' ';
}
void game()
{
int i = 0;
int determination = 0;
char board[ROW][COL] = { 0 };
lnit_board(board, ROW, COL);
printf("进入游戏\n");
while (1)
{
playboard(board, ROW, COL);
print_board(board, ROW, COL);
determination = judgeboard(board, ROW, COL);
if (determination != ' ')
{
break;
}
computerboard(board, ROW, COL);
print_board(board, ROW, COL);
determination = judgeboard(board, ROW, COL);
if (determination != ' ')
{
break;
}
}
if (determination == 'X')
{
printf("玩家赢\n");
}
else if (determination == 'O')
{
printf("电脑赢\n");
}
else
{
printf("平局\n");
}
}
void test()
{
int choice = 0;
scanf("%d", &choice);
switch (choice)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("输入错误,游戏关闭.\n");
}
}
#include "game.h"
int main()
{
menu();
test();
system("pause");
return 0;
}