【Unity代码片段】单例模式


前言

懒加载和饿汉加载单例模式。


1 懒汉模式

1.1 非MonoBehaviour类

public class LazySingleton<T> where T : LazySingleton<T>
{
    private static T mInstance = new Lazy<T>(() =>
    {
        ConstructorInfo[] ctors;
        var type = typeof(T);
        ctors = type.GetConstructors(BindingFlags.Instance | BindingFlags.Public);
        if (ctors.Length != 0)
        {
            throw new Exception("Singleton cannot have Public Constructor()!");
        }

        ctors = type.GetConstructors(BindingFlags.Instance | BindingFlags.NonPublic);
        var ctor = Array.Find(ctors, c => c.GetParameters().Length == 0);
        if (ctor == null)
        {
            throw new Exception("NonPublic Constructor() not found in " + typeof(T));
        }
        mInstance = ctor.Invoke(null) as T;
        return mInstance;
    }).Value;

    public static T Instance => mInstance;
}

1.2 MonoBehaviour类

public class MonoSingleton<T> : MonoBehaviour where T : MonoSingleton<T>
{
    private static T instance;
    public static T Instance => instance;

    protected virtual void Awake()
    {
        if (instance != null)
        {
            Destroy(gameObject);
        }
        else
        {
            instance = (T)this;
            DontDestroyOnLoad(gameObject);
        }
    }

    public static bool IsInitalized => instance != null;

    protected virtual void OnDestroy()
    {
        if (instance == this) instance = null;
    }
}

2 饿汉模式(仅为模板代码不用于继承)

public class HungrySingletonTemplate__ 
{
    private static HungrySingletonTemplate__ instance;
    public static HungrySingletonTemplate__ Instance => instance;
    HungrySingletonTemplate__() { }

    static HungrySingletonTemplate__()
    {
        instance = new HungrySingletonTemplate__();
    }
}
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