Qt绘制直线算法底层使用的还是DDA算法,用F26Dot6和FDot16两种格式将小数计算转换成整数计算。下面就是对源代码进行一下注释。(F26Dot格式指的是将32位的int,前26位表示一个数的整数部分,后6位表示小数部分。FDot16格式指的是32位int,前16位表示整数,后16位表示小数)
static bool drawLine(QCosmeticStroker *stroker, qreal rx1, qreal ry1, qreal rx2, qreal ry2, int caps)
{
bool didDraw = qAbs(rx2 - rx1) + qAbs(ry2 - ry1) >= 1.0;
if (stroker->clipLine(rx1, ry1, rx2, ry2))
return true;
int x1 = toF26Dot6(rx1); // 这里是转换成F26Dot6的格式,
int y1 = toF26Dot6(ry1); // F26Dot6 是将32位的int 前26为作为整数部分,后6位作为小数部分进行存储
int x2 = toF26Dot6(rx2); // 整数的计算会比小数快很多
int y2 = toF26Dot6(ry2);
int dx = qAbs(x2 - x1);
int dy = qAbs(y2 - y1);
QCosmeticStroker::Point last = stroker->lastPixel;
// qDebug() << "stroke" << x1/64. << y1/64. << x2/64. << y2/64.;
if (dx < dy) {
// vertical
QCosmeticStroker::Direction dir = QCosmeticStroker::TopToBottom;
bool swapped = false;
if (y1 > y2) {
swapped = true;
qSwap(y1, y2);
qSwap(x1, x2);
caps = swapCaps(caps);
dir = QCosmeticStroker::BottomToTop;
}
FDot16 xinc = FDot16FixedDiv(x2 - x1, y2 - y1);
FDot16 x = FDot16(x1) * (1<<10);
if ((stroker->lastDir ^ QCosmeticStroker::VerticalMask) == dir)
caps |= swapped ? QCosmeticStroker::CapEnd : QCosmeticStroker::CapBegin;
capAdjust(caps, y1, y2, x, xinc);
int y = (y1 + 32) >> 6;
int ys = (y2 + 32) >> 6;
int round = (xinc > 0) ? 32 : 0;
// If capAdjust made us round away from what calculateLastPoint gave us,
// round back the other way so we start and end on the right point.
if ((caps & QCosmeticStroker::CapBegin) && stroker->lastPixel.y == y + 1)
y++;
if (y != ys) {
x += ((y * (1<<6)) + round - y1) * xinc >> 6;
// calculate first and last pixel and perform dropout control
QCosmeticStroker::Point first;
first.x = x >> 16;
first.y = y;
last.x = (x + (ys - y - 1)*xinc) >> 16;
last.y = ys - 1;
if (swapped)
qSwap(first, last);
bool axisAligned = qAbs(xinc) < (1 << 14);
if (stroker->lastPixel.x > INT_MIN) {
if (first.x == stroker->lastPixel.x &&
first.y == stroker->lastPixel.y) {
// remove duplicated pixel
if (swapped) {
--ys;
} else {
++y;
x += xinc;
}
} else if (stroker->lastDir != dir &&
(((axisAligned && stroker->lastAxisAligned) &&
stroker->lastPixel.x != first.x && stroker->lastPixel.y != first.y) ||
(qAbs(stroker->lastPixel.x - first.x) > 1 ||
qAbs(stroker->lastPixel.y - first.y) > 1))) {
// have a missing pixel, insert it
if (swapped) {
++ys;
} else {
--y;
x -= xinc;
}
} else if (stroker->lastDir == dir &&
((qAbs(stroker->lastPixel.x - first.x) <= 1 &&
qAbs(stroker->lastPixel.y - first.y) > 1))) {
x += xinc >> 1;
if (swapped)
last.x = (x >> 16);
else
last.x = (x + (ys - y - 1)*xinc) >> 16;
}
}
stroker->lastDir = dir;
stroker->lastAxisAligned = axisAligned;
Dasher dasher(stroker, swapped, y * (1<<6), ys * (1<<6));
do {
if (dasher.on())
drawPixel(stroker, x >> 16, y, 255);
dasher.adjust();
x += xinc;
} while (++y < ys);
didDraw = true;
}
} else {
// horizontal
if (!dx)
return true;
QCosmeticStroker::Direction dir = QCosmeticStroker::LeftToRight;
bool swapped = false;
if (x1 > x2) {
swapped = true;
qSwap(x1, x2);
qSwap(y1, y2);
caps = swapCaps(caps);
dir = QCosmeticStroker::RightToLeft;
}
// 这里是以FDot16格式算出直线的斜率
// FDot16格式指的是整数占16位,小数占16位
FDot16 yinc = FDot16FixedDiv(y2 - y1, x2 - x1);
// 这一步的意思是将F26Dot6格式的y1转成FDot16格式
// 乘1<<10 表示向左移动10位,dot6向左移动10位就变成了dot16
FDot16 y = FDot16(y1) * (1<<10);
if ((stroker->lastDir ^ QCosmeticStroker::HorizontalMask) == dir)
caps |= swapped ? QCosmeticStroker::CapEnd : QCosmeticStroker::CapBegin;
capAdjust(caps, x1, x2, y, yinc);
// 这里的意思是把当前点往前走半个像素,然后转换成取整数部分(x1是F26Dot6)
int x = (x1 + 32) >> 6;
int xs = (x2 + 32) >> 6;
int round = (yinc > 0) ? 32 : 0;
// If capAdjust made us round away from what calculateLastPoint gave us,
// round back the other way so we start and end on the right point.
if ((caps & QCosmeticStroker::CapBegin) && stroker->lastPixel.x == x + 1)
x++;
if (x != xs) {
y += ((x * (1<<6)) + round - x1) * yinc >> 6;
// calculate first and last pixel to perform dropout control
QCosmeticStroker::Point first;、
// 计算起点和终点都是只保留了整数
first.x = x;
first.y = y >> 16;
last.x = xs - 1;
last.y = (y + (xs - x - 1)*yinc) >> 16;
if (swapped)
qSwap(first, last);
bool axisAligned = qAbs(yinc) < (1 << 14);
if (stroker->lastPixel.x > INT_MIN) {
if (first.x == stroker->lastPixel.x && first.y == stroker->lastPixel.y) {
// remove duplicated pixel
if (swapped) {
--xs;
} else {
++x;
y += yinc;
}
} else if (stroker->lastDir != dir &&
(((axisAligned && stroker->lastAxisAligned) &&
stroker->lastPixel.x != first.x && stroker->lastPixel.y != first.y) ||
(qAbs(stroker->lastPixel.x - first.x) > 1 ||
qAbs(stroker->lastPixel.y - first.y) > 1))) {
// have a missing pixel, insert it
if (swapped) {
++xs;
} else {
--x;
y -= yinc;
}
} else if (stroker->lastDir == dir &&
((qAbs(stroker->lastPixel.x - first.x) <= 1 &&
qAbs(stroker->lastPixel.y - first.y) > 1))) {
y += yinc >> 1;
if (swapped)
last.y = (y >> 16);
else
last.y = (y + (xs - x - 1)*yinc) >> 16;
}
}
stroker->lastDir = dir;
stroker->lastAxisAligned = axisAligned;
Dasher dasher(stroker, swapped, x * (1<<6), xs * (1<<6));
do {
if (dasher.on())
drawPixel(stroker, x, y >> 16, 255);
dasher.adjust();
y += yinc;
} while (++x < xs);
didDraw = true;
}
}
stroker->lastPixel = last;
return didDraw;
}