Unity客户端开发
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Unity客户端开发_HttpListener监听
监听IP设置本地地址的区别:localhost:8080HttpListenter示例private static void WebHttpListenerInit(){ using (HttpListener listerner = new HttpListener()) { listerner.AuthenticationSchemes = AuthenticationSchemes.Anonymous; listerne原创 2022-01-19 16:51:12 · 4935 阅读 · 0 评论 -
Unity客户端开发_Address寻址系统
void Start() { Addressables.LoadAssetAsync<GameObject>("Assets/Res/Cube.prefab").Completed += ObjectLoadDone; } private void ObjectLoadDone(AsyncOperationHandle<GameObject> obj) { if (obj.Status == AsyncOperatio.原创 2022-01-10 11:37:03 · 2108 阅读 · 0 评论 -
Unity客户端开发_隐藏的官方工具包
"com.unity.playablegraph-visualizer": "0.2.1-preview.3", "com.unity.nuget.newtonsoft-json": "2.0.0",原创 2021-07-20 16:31:18 · 380 阅读 · 2 评论 -
Unity开发_屏幕左右滑动判定
using UnityEngine;public class TouchManager : MonoBehaviour{ private float fingerActionSensitivity = Screen.width * 0.05f; private float fingerBeginX; private float fingerBeginY; private float fingerCurrentX; private float fingerCurr原创 2021-06-21 17:31:26 · 1123 阅读 · 0 评论 -
Unity开发_连接MySQL
插入数据库连接所需的dll文件,放在plugins文件夹下I18N.CJK.dllI18N.dllI18N.West.dll#上边三个dll可在unity编辑器目录下找到MySql.Data.dll# Mysql需要在官网下载--https://downloads.mysql.com/archives/c-net/# 下载6.99版本的Net&Mono的archives文件库,其中包含MySql.Data.dll# 建议使用4.0版本,起码我用的是MySql.Data.dll下载原创 2021-06-21 01:36:54 · 194 阅读 · 0 评论 -
Unity开发_滑动Toggle按钮
using UnityEngine;using UnityEngine.UI;public class TAGButton : MonoBehaviour{ Toggle _rootToggle; public Color IsLaft; public Color IsRight; Transform _handle; Image _backGround; float _distance; float _moveTime; // Star原创 2021-06-12 21:06:16 · 1732 阅读 · 11 评论 -
Unity开发_Loom多线程任务插件
using System;using System.Collections.Generic;using System.Linq;using System.Threading;using UnityEngine;public class Loom : MonoBehaviour{ public static int maxThreads = 8; static int numThreads; private static Loom _current; //pri原创 2021-06-12 12:29:30 · 556 阅读 · 0 评论 -
Unity开发_序列化本地属性
using System;using System.IO;using System.Net;using UnityEngine;using UnityEditor;using Newtonsoft.Json;using System.Net.Sockets;using System.Text.RegularExpressions;using System.Net.NetworkInformation;public static class ProjectConfig{ publ原创 2021-06-02 17:48:51 · 282 阅读 · 2 评论 -
Unity开发_自定义虚拟键盘
using System;using System.Collections;using UnityEngine;using UnityEngine.Events;using UnityEngine.EventSystems;using UnityEngine.UI;[RequireComponent(typeof(Button))]public class KeyCodeEvent : MonoBehaviour, IPointerDownHandler, IPointerUpHandler原创 2021-06-02 16:41:10 · 905 阅读 · 0 评论 -
Unity开发_超好用的Unity单例
using UnityEngine;public class SingletonMono<T> : MonoBehaviour where T : MonoBehaviour{ private static readonly object _lock = new object(); private static T _instance; public static T Instance { get {原创 2021-05-31 15:34:42 · 330 阅读 · 1 评论