Unity客户端开发_Address寻址系统

 void Start()
    {
        Addressables.LoadAssetAsync<GameObject>("Assets/Res/Cube.prefab").Completed += ObjectLoadDone;
    }
    private void ObjectLoadDone(AsyncOperationHandle<GameObject> obj)
    {
        if (obj.Status == AsyncOperationStatus.Succeeded)
        {
            GameObject loadedObject = obj.Result;
            Debug.Log("Successfully loaded object.");
            instantiatedObject = Instantiate(loadedObject);
            Debug.Log("Successfully instantiated object.");
            if (accessoryObjectToLoad != null)
            {
                accessoryObjectToLoad.InstantiateAsync().Completed += op =>
                {
                    if (op.Status == AsyncOperationStatus.Succeeded)
                    {
                        instantiatedAccessoryObject = op.Result;
                        Debug.Log("Successfully loaded and instantiated accessory object.");
                    }
                };
            }
        }
    }
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