自定义博客皮肤VIP专享

*博客头图:

格式为PNG、JPG,宽度*高度大于1920*100像素,不超过2MB,主视觉建议放在右侧,请参照线上博客头图

请上传大于1920*100像素的图片!

博客底图:

图片格式为PNG、JPG,不超过1MB,可上下左右平铺至整个背景

栏目图:

图片格式为PNG、JPG,图片宽度*高度为300*38像素,不超过0.5MB

主标题颜色:

RGB颜色,例如:#AFAFAF

Hover:

RGB颜色,例如:#AFAFAF

副标题颜色:

RGB颜色,例如:#AFAFAF

自定义博客皮肤

-+
  • 博客(21)
  • 资源 (2)
  • 收藏
  • 关注

原创 Unity客户端开发_HttpListener监听

监听IP设置本地地址的区别:localhost:8080HttpListenter示例private static void WebHttpListenerInit(){ using (HttpListener listerner = new HttpListener()) { listerner.AuthenticationSchemes = AuthenticationSchemes.Anonymous; listerne

2022-01-19 16:51:12 4921

原创 Unity客户端开发_Address寻址系统

void Start() { Addressables.LoadAssetAsync<GameObject>("Assets/Res/Cube.prefab").Completed += ObjectLoadDone; } private void ObjectLoadDone(AsyncOperationHandle<GameObject> obj) { if (obj.Status == AsyncOperatio.

2022-01-10 11:37:03 2107

原创 Git基础管理_UnityUpm包制作

git init git add . git commit -m "提交描述" git branch -M main git remote add origin https://github.com/WenQinNing/TempTest.gitgit push -u origin main git subtree split --prefix=Assets/DebugUI --branch upm git tag 1.0.0 upm git push origin upm --tags

2021-12-12 23:45:02 560

原创 Unity编辑器开发_拷贝Hierarchy层级路径

using UnityEditor;using UnityEngine;public class CopyPath : Editor{ private static readonly TextEditor CopyTool = new TextEditor(); [MenuItem("Tools/CopyPath #R", false)] static void CopyPathPath() { Transform trans = Selection.

2021-12-09 15:25:10 2592

原创 GitLab_使用基础

//添加暂存 git add . //提交数据 git commit -m "Info" //查看数据状态 git status //签出本地分支 git checkout local //创建本地分支 git branch local //合并local到当前分支 git merge local //拉取远端信息 git pull origin master //推送远端信息 git push origin master //查看本地分支 git ..

2021-10-27 12:11:27 74

原创 Shader基础编程_Shader属性列表

基本类型Shader类型通常用于表面着色器与各种光源打交道时候优先考虑顶点/片元着色器场景光源少或者自定义效果多优先考虑属性定义 _Name(“DisplayName”,PropertyType) = DefaultValue属性名称数据类型声明方式其他描述Intnumber_IntName (“IntName”,int) = 12Dsample2D_2DName (“2DName”,2D) = "

2021-08-08 16:42:57 218

原创 Shader基础编程_Grayshader

Shader "Custom/GrayShader"{ Properties { _MainTex ("Albedo (RGB)", 2D) = "white" {} } SubShader { Tags { "RenderType"="Opaque" } LOD 100 Pass { CGPROGRAM #pragma vertex vert #pragma fragment frag

2021-07-29 14:00:48 389

原创 Shader基础编程_Shader_1

// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'Shader "Custom/Shader_1"{ Properties { _Color("Color Tint",Color)=(1.0,1.0,1.0,1.0) } SubShader { pass { CGPROGRAM #pragm

2021-07-26 19:32:15 125

原创 Unity客户端开发_隐藏的官方工具包

"com.unity.playablegraph-visualizer": "0.2.1-preview.3", "com.unity.nuget.newtonsoft-json": "2.0.0",

2021-07-20 16:31:18 378 2

原创 Unity开发_屏幕左右滑动判定

using UnityEngine;public class TouchManager : MonoBehaviour{ private float fingerActionSensitivity = Screen.width * 0.05f; private float fingerBeginX; private float fingerBeginY; private float fingerCurrentX; private float fingerCurr

2021-06-21 17:31:26 1113

原创 Unity开发_连接MySQL

插入数据库连接所需的dll文件,放在plugins文件夹下I18N.CJK.dllI18N.dllI18N.West.dll#上边三个dll可在unity编辑器目录下找到MySql.Data.dll# Mysql需要在官网下载--https://downloads.mysql.com/archives/c-net/# 下载6.99版本的Net&Mono的archives文件库,其中包含MySql.Data.dll# 建议使用4.0版本,起码我用的是MySql.Data.dll下载

2021-06-21 01:36:54 192

原创 Unity开发_滑动Toggle按钮

using UnityEngine;using UnityEngine.UI;public class TAGButton : MonoBehaviour{ Toggle _rootToggle; public Color IsLaft; public Color IsRight; Transform _handle; Image _backGround; float _distance; float _moveTime; // Star

2021-06-12 21:06:16 1710 11

原创 Unity编辑器开发_属性一览表

在这里插入代码片

2021-06-12 19:55:18 407

原创 Unity开发_Loom多线程任务插件

using System;using System.Collections.Generic;using System.Linq;using System.Threading;using UnityEngine;public class Loom : MonoBehaviour{ public static int maxThreads = 8; static int numThreads; private static Loom _current; //pri

2021-06-12 12:29:30 553

原创 C#基础_手动GC垃圾处理

[DllImport("kernel32.dll", EntryPoint = "SetProcessWorkingSetSize")] public static extern int SetProcessWorkingSetSize(IntPtr process, int minSize, int maxSize); public static void ClearMemory() { GC.Collect(); GC.WaitForPen...

2021-06-10 18:02:24 1230

原创 Unity开发_序列化本地属性

using System;using System.IO;using System.Net;using UnityEngine;using UnityEditor;using Newtonsoft.Json;using System.Net.Sockets;using System.Text.RegularExpressions;using System.Net.NetworkInformation;public static class ProjectConfig{ publ

2021-06-02 17:48:51 276 2

原创 Unity开发_自定义虚拟键盘

using System;using System.Collections;using UnityEngine;using UnityEngine.Events;using UnityEngine.EventSystems;using UnityEngine.UI;[RequireComponent(typeof(Button))]public class KeyCodeEvent : MonoBehaviour, IPointerDownHandler, IPointerUpHandler

2021-06-02 16:41:10 899

原创 MySQL基础_数据增删改查

distinct 结果去重复;concat(a,b)字符串拼接;as 取别名;ifnull(null,0)判断是否为空;条件查询select * from where id=??;逻辑运算符and or not && || !模糊查询likebetween andin 判断是否属于表中的值,等价于等于号判断is null or is not null 用于查询是否为空<=> 安全等于号 可用于判断null值select distinct conc.

2021-06-01 00:29:57 55

原创 MySQL基础_数据表操作

创建一个表create table mytable ( id int(10) primary key auto_increment, name varchar(100) not null, age int(4), address varchar(100) not null default "河南" comment "家庭地址", )ENGINE=InnoDB DEFAULT CHARSET=utf8;查

2021-06-01 00:27:44 85

原创 MySQL基础_数据库操作

创建一个数据库create database mydatabase;create database if not exists mydatabase default charset utf8 collate utf8_general_ci;展示所有数据库show databases;数据库切换use mydatabase;删除一个数据库 drop database if exists mydatabase;展示当前数据库中的表show tables;创建一个表create tabl

2021-06-01 00:24:06 49

原创 Unity开发_超好用的Unity单例

using UnityEngine;public class SingletonMono<T> : MonoBehaviour where T : MonoBehaviour{ private static readonly object _lock = new object(); private static T _instance; public static T Instance { get {

2021-05-31 15:34:42 319 1

Newtonsoft.Json.dll.7z

unity Json Newtonsoft 免费下载

2021-07-06

MySQL_Dll.7z 免费下载

Unity连接SQL所需要的Dll文件 免费下载

2021-06-21

空空如也

TA创建的收藏夹 TA关注的收藏夹

TA关注的人

提示
确定要删除当前文章?
取消 删除