平移,旋转,缩放三种矩阵变换

class Matrix2D {
    static readonly scaleMatrix: ThreeNum[] = [[1, 0, 0], [0, 1, 0], [0, 0, 1]];
    static readonly translationMatrix: ThreeNum[] = [[1, 0, 1], [0, 1, 1], [0, 0, 1]];
    static readonly rotationMatrix: ThreeNum[] = [[1, 0, 0], [0, 1, 0], [0, 0, 1]];
    static det2(matrix: detMatrixData) {
        return matrix[0]._x * matrix[1]._y - matrix[0]._y * matrix[1]._x;
    }
    static getTranslationMatrix(x: number, y: number) {
        let translationMatrix: ThreeNum[] = Matrix2D.translationMatrix.map((dot: ThreeNum) => [...dot])
        translationMatrix[0][2] = x;
        translationMatrix[1][2] = y;
        return translationMatrix
    }
    static translation(x: number, y: number, dot: ThreeNum) {
        let translationMatrix = Matrix2D.getTranslationMatrix(x, y)
        return Matrix2D.matrixTrans(dot, translationMatrix)
    }
    static getScaleMatrix(scope: number) {
        let scaleMatrix: ThreeNum[] = Matrix2D.scaleMatrix.map((dot: ThreeNum) => [...dot])
        scaleMatrix[0][0] = scaleMatrix[0][0] * scope;
        scaleMatrix[1][1] = scaleMatrix[1][1] * scope;
        return scaleMatrix
    }
    static scale(scope: number, dot: ThreeNum) {
        let scaleMatrix: ThreeNum[] = Matrix2D.getScaleMatrix(scope)
        return Matrix2D.matrixTrans(dot, scaleMatrix)
    }
    static getRotationMatrix(angle: number) {
        let rotationMatrix: ThreeNum[] = Matrix2D.rotationMatrix.map((dot: ThreeNum) => [...dot])
        rotationMatrix[0][0] = Math.round(Math.cos(angle) * 100000) / 100000
        rotationMatrix[0][1] = -Math.round(Math.sin(angle) * 100000) / 100000
        rotationMatrix[1][0] = Math.round(Math.sin(angle) * 100000) / 100000
        rotationMatrix[1][1] = Math.round(Math.cos(angle) * 100000) / 100000
        console.log('rotationMatrix!!!', rotationMatrix)
        return rotationMatrix
    }
    static rotation(angle: number, dot: ThreeNum, clockwise: boolean = true) {
        let rotationMatrix: ThreeNum[] = Matrix2D.getRotationMatrix(angle)
        return Matrix2D.matrixTrans(dot, rotationMatrix)
    }
    static matrixTrans(dot: ThreeNum, matrix: ThreeNum[]): ThreeNum {
        let res: ThreeNum = [0, 0, 0]
        for (let i = 0; i < matrix.length; i++) {
            for (let j = 0; j < matrix[0].length; j++) {
                // console.log(matrix[i][j] * dot[j])
                res[i] += matrix[i][j] * dot[j]
            }
        }
        return res
    }
    static matrixMul(matrix1: number[][], matrix2: number[][]) {
        let res = new Array(matrix1.length);
        for (var i = 0; i < matrix1.length; i++) {
            res[i] = new Array(matrix2[0].length);
            for (var j = 0; j < matrix2[0].length; j++) {
                res[i][j] = 0;
                for (var k = 0; k < matrix2.length; k++) {
                    res[i][j] += matrix1[i][k] * matrix2[k][j];
                }
            }
        }
        return res;
    }

}

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 1
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论 1
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值