2020-08-14

# # import pygame,sys
# # pygame.init()
# # win=pygame.display.set_mode([512,768])
# # c=pygame.time.Clock()
# #
# # bg1=pygame.image.load('d:\\pygame\\bg5.jpg')
# # bg1_rect=bg1.get_rect()
# # bg2=pygame.image.load('d:\\pygame\\bg5.jpg')
# # bg2_rect=bg1.get_rect()
# # bg1_rect.y=0
# # bg2_rect.y-=bg2_rect.height
# # while True:
# #     for event in pygame.event.get():
# #         if event.type == pygame.QUIT:
# #             pygame.quit()
# #             sys.exit()
# #     bg1_rect.y+=1
# #     bg2_rect.y+=1
# #     if bg1_rect.y>=bg2_rect.height:
# #         bg1_rect.y=0
# #     if bg2_rect.y>=0:
# #        bg2_rect.y=-bg2_rect.height
# #     win.blit(bg1,bg1_rect)
# #     win.blit(bg2,bg2_rect)
# #     pygame.display.update()
# #     c.tick(90)
#
# import pygame,sys,random
# pygame.init()
# WIDTH=600
# HEIGHT=600
# LEN=20
# fen=0
# k=5
# fangxiang='stop'
# win=pygame.display.set_mode([WIDTH,HEIGHT])
# pygame.display.set_caption('贪吃蛇大作战 v1.0')
# c=pygame.time.Clock()
#
# print(pygame.font.get_fonts())
#
# font_fen=pygame.font.SysFont('kaiti',26)
# text_fen=font_fen.render(f'分数:{fen}',True,(255,255,255))
#
# font_over=pygame.font.SysFont('kaiti',90)
# text_over=font_over.render('游戏结束',True,(255,255,255))
#
# bing=pygame.mixer.Sound('d:\\pygame\\bing1.wav')
#
# def rand_num():
#     return random.choice(list(range(0,600,20)))
#
# food=[rand_num(),rand_num()]
#
# snake_l=[[300,300],[280,300],[260,300]]
#
# while True:
#     win.fill((0,0,0))
#     for event in pygame.event.get():
#         if event.type == pygame.QUIT:
#             pygame.quit()
#             sys.exit()
#         if event.type == pygame.KEYDOWN:
#             if event.key == pygame.K_UP:
#                 fangxiang='up'
#             if event.key == pygame.K_DOWN:
#                 fangxiang='down'
#             if event.key == pygame.K_LEFT:
#                 fangxiang='left'
#             if event.key == pygame.K_RIGHT:
#                 fangxiang='right'
#
#     if snake_l[0][0]<0 or snake_l[0][0]>600 or snake_l[0][1]<0 or snake_l[0][1]>600:
#         fangxiang='stop'
#         win.blit(text_over,(120,200))
#
#     #更新蛇的坐标
#     if fangxiang=='up':
#         snake_l.insert(0,[snake_l[0][0],snake_l[0][1] - 20])
#         snake_l.pop(-1)
#     if fangxiang=='down':
#         snake_l.insert(0,[snake_l[0][0],snake_l[0][1] + 20])
#         snake_l.pop(-1)
#     if fangxiang=='left':
#         snake_l.insert(0,[snake_l[0][0] -20,snake_l[0][1]])
#         snake_l.pop(-1)
#     if fangxiang=='right':
#         snake_l.insert(0,[snake_l[0][0] +20,snake_l[0][1]])
#         snake_l.pop(-1)
#     if fangxiang=='stop':
#         pass
#
#     if snake_l[0][0]==food[0] and snake_l[0][1]==food[1]:
#         snake_l.append(snake_l[-1])
#         fen+=1
#         k=int(fen/3+5)
#         print(k)
#         bing.play()
#         text_fen = font_fen.render(f'分数:{fen}', True, (255, 255, 255))
#         food = [rand_num(), rand_num()]
#
#     #画蛇
#     for snake in snake_l:
#         pygame.draw.rect(win,(0,255,0),(snake[0],snake[1],20,20))
#
#     #画食物
#     pygame.draw.rect(win, (128, 128, 128), (food[0], food[1], 20, 20))
#
#     #画文字
#     win.blit(text_fen,(15,15))
#
#     pygame.display.update()
#     c.tick(k)




print('欢迎来到墨家村,如今是妖兽的地盘')
print('历经九死一生,你来到了boss狂风的老巢')
hp_boss=5
print('狂风血量:%s,准备开始战斗!'%hp_boss)
for i in range(5):
    num=int(input('快输入数字0攻击他!在此输入:'))
    if num==0:
    hp_boss-=1
    print('你击中了狂风,狂风剩余血量:%s'%hp_boss)
    if hp_boss==0:
        print('小墨,恭喜你,击败了狂风!!!!!!')







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