Unity I2 Localization 导入文本乱码问题

本文介绍了如何将CSV文件转换为Excel的xlsx格式,然后编辑并另存为TXT(Unicode)格式,最后利用I2插件导入TAP格式的过程。

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1.导出CSV(逗号分隔)格式表格,EXCEL打开后另存为xlsx。

2.xlsx格式下编辑文档,保存好后另存为TXT(Unicode)格式文本。

3.在I2插件中选中TAP(\t)格式,导入txt文本。

This is currently the most complete localization system available for Unity. Supports Unity UI, Unity 2D, TextMesh Pro, NGUI, 2D ToolKit, SVG Importer, Standard Components Localizes Image, Text, Sounds, Fonts, Sprites, Atlases, Prefabs, TextMeshes, Dropdowns and more. Auto Translation Built-in support for Google Translator to automatically localize all your labels into any language. Google Spreadsheets and CSV files Link external Spreadsheets and any change will be automatically downloaded, even after the game is released. Detect and Fix Errors Parse scenes to find missing or unused translations as well as duplicated or similar terms. Sub-Object Translations Set Secondary terms to change not just text and images, but also which Fonts and Atlases are used per language. Callbacks and Parameters Translations can be modified to insert Scores, Names and Game Variables using the languages grammar. Plurals Built-in rules for each language covering those that just need singular/plural forms up to those that use 6 variants. Right to Left Languages Correct rendering of RTL languages with support for line wrapping and alignment. Save Memory Create Fonts with only the characters you are using. Link your AssetBundles to add more localized content. Easy and Efficient Edit and Preview all your translations in one location, then, at runtime only the current language is loaded. Using fast lookups to access it. Reuse Translations Set texts to be automatically shown as UPPER CASE, lower case, Upper first, Title Case, etc. In Game Dynamic Translations Easy API to translate chat messages and other dynamic texts at runtime App Name and Store Localization Translate the name of your game to all languages and show in the Android/IOS store which languages your game support Simple yet Powerful Editors Intuitive inspectors allow you Preview, Edit, Categorize, Create, Parse and Filter even large sources. Compile Time Checking Bake translations into script constants to avoid Typo
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