Unity3D 最简单的单例模式
单例的建立:(脚本挂载在物体上)
public int testIndex;
public static ClassName instance;
private void Awake(){
instance=this;
}
单例的使用(在其它脚本里调用)
private int index;
private void Start(){
index=Classname.instance.textIndex;
}
public int testIndex;
public static ClassName instance;
private void Awake(){
instance=this;
}
单例的使用(在其它脚本里调用)
private int index;
private void Start(){
index=Classname.instance.textIndex;
}