/// <summary>
/// 绘制组件中List类型属性中的元素类
/// </summary>
using UnityEngine;
[System.Serializable] //如果该类在一个公共数组中使用或作为一个公共变量在组件中使用,则序列化该类使其可保存
public class MyStateList
{
public string Name;
public Vector3 Position;
}
using System.Collections.Generic;
using UnityEngine;
public class AllAttributeText : MonoBehaviour
{
[HideInInspector] //public变量在Inspector面板隐藏
public List<MyStateList> NormalList = new List<MyStateList>();
[HideInInspector