using UnityEngine;
using UnityEditor;
public class MyMenuExpand
{
//编辑器上方的菜单栏按钮
[MenuItem("MyTest/AddAttriubteComponent")]
public static void AddAttriubteComponent()
{
if (Selection.objects.Length > 0)
{
foreach (var item in Selection.objects)
{
GameObject gob = item as GameObject;
if (gob.GetComponent
Unity编辑器菜单栏选项扩展
最新推荐文章于 2024-07-04 10:10:29 发布
【代码】Unity编辑器菜单栏选项扩展。
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