----- 服务器
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net.Sockets;
using System.Net;
using System.Threading;
namespace Socket_Server // 服务端
{
class Program
{
static List<Socket> socketlist = new List<Socket>();
static void Main(string[] args)
{
// 实例化 socket
Socket server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
IPEndPoint point = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 8888); // 绑定 ip 和 port
server.Bind(point);
server.Listen(100); // 开启监听
Console.WriteLine("服务器启动");
server.BeginAccept(new AsyncCallback(AcceptClient), server);
Console.ReadKey();
}
static void AcceptClient(IAsyncResult iar)
{
Socket server = iar.AsyncState as Socket;
Socket client = server.EndAccept(iar); // 保存异步链接的客户端
Console.WriteLine("已连接...");
socketlist.Add(client);
Thread th = new Thread(ReceiveMsg); // 开启客户端线程
th.Start(client);
server.BeginAccept(new AsyncCallback(AcceptClient), server);
}
// 接受消息
static void ReceiveMsg(object obj)
{
Socket socket = obj as Socket;
while (true)
{
byte[] buffer = new byte[1024];
int length = 0;
try
{
length = socket.Receive(buffer);
}
catch (Exception e)
{
Console.WriteLine("Exception: " + e.Message);
IPEndPoint point = socket.RemoteEndPoint as IPEndPoint;
string ipEndpoint = point.Address.ToString();
Console.WriteLine(ipEndpoint + ":退出...");
socketlist.Remove(socket);
SendMsgToAll(ipEndpoint + ":有客户端退出..."); // 调用群发消息
break;
}
string resMsg = Encoding.UTF8.GetString(buffer, 0, length);
IPEndPoint IEP = socket.RemoteEndPoint as IPEndPoint;
string ip = IEP.Address.ToString();
string time = DateTime.Now.ToString();
resMsg = "[" + ip + " " + time + "]" + ": \n" + resMsg;
Console.WriteLine(resMsg);
SendMsgToAll(resMsg);
}
}
// 群发消息
static void SendMsgToAll(string resMsg)
{
// 把就收到的消息群发出去
for (int i = 0; i < socketlist.Count; i++)
{
socketlist[i].Send(Encoding.UTF8.GetBytes(resMsg));
}
}
}
-----客户端
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.Text;
public class Chat : MonoBehaviour
{
string Message;
Socket client;
void Start()
{
client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
client.Connect(new IPEndPoint(IPAddress.Parse("127.0.0.1"), 8888));
Thread th = new Thread(new ThreadStart(ReceiveMsg));
th.Start();
}
void Update()
{
}
void OnDestroy()
{
client.Close();
}
void ReceiveMsg()
{
while (true)
{
byte[] buffer = new byte[1024];
int length = client.Receive(buffer);
string resMsg = "\n" + Encoding.UTF8.GetString(buffer, 0, length);
string str = showMsg.text;
Debug.Log("收到:" + resMsg);
}
}
}