this.r1 = new Vec3(this.x1, 0, this.z1)
Vec3.transformQuat(this.r1, this.r1, this.node.getRotation())
this.characterController.move(v3(this.r1.x, 0, this.r1.z))
this.r1 = new Vec3(this.x1, 0, this.z1)
Vec3.transformQuat(this.r1, this.r1, this.node.getRotation())
this.characterController.move(v3(this.r1.x, 0, this.r1.z))