let u1 = quat()
let u2 = v3()
let u3 = v3(0,1,0)
let rad = misc.degreesToRadians(60) //度数转弧度
Vec3.transformQuat(u2, u3, this.node.rotation) //计算向量
Quat.rotateAround(u1, this.node.rotation, u2, rad) //计算四元数
this.node.rotation = u1
//Y轴旋转60度
let u1 = quat()
let u2 = v3()
let u3 = v3(0,1,0)
let rad = misc.degreesToRadians(60) //度数转弧度
Vec3.transformQuat(u2, u3, this.node.rotation) //计算向量
Quat.rotateAround(u1, this.node.rotation, u2, rad) //计算四元数
this.node.rotation = u1
//Y轴旋转60度