unity下鼠标坐标获取以及对象跟随鼠标旋转

原输入系统:
Input.mousePosition

InputSystem下:
using UnityEngine.InputSystem;
Mouse.current.position.ReadValue()

对象跟随鼠标旋转:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;

public class GunFollowMouse : MonoBehaviour
{
[SerializeField] float rotationSpeed = 6f;

float angle;
Vector2 direction;
Quaternion rotation;
Vector3 mouseposition;

private void OnEnable()
{
    StartCoroutine(nameof(GunRotation));
}

private void OnDisable()
{
    StopCoroutine(nameof(GunRotation));
}

IEnumerator GunRotation()
{
    while (true)
    {
        mouseposition = Input.mousePosition;
        mouseposition.z = 6f;    //在坐标转换时,z轴坐标必须不为0,否则只会转换一次,表现上就是转卡住了
        direction = Camera.main.ScreenToWorldPoint(mouseposition) - transform.position;
        angle = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg;
        rotation = Quaternion.AngleAxis(angle, Vector3.forward);
        transform.rotation = Quaternion.Slerp(transform.rotation, rotation, rotationSpeed * Time.deltaTime);
        yield return null;
    }
}

}

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