具体原理:转天真的和感伤的想象家的博客的好文。
C++代码
#include <iostream>
#include <fstream>
#include <vector>
#include <cmath>
using namespace std;
class Point {
public:
float x, y,z;
Point(float x = 0, float y = 0,float z = 0) : x(x), y(y) ,z(z){}
};
class BSplineCurve {
public:
vector<Point> control_points; // 控制点,数量未定
vector<float> knot_vector; // 结点向量
int degree; // 曲线次数
//Constructor
BSplineCurve(vector<Point> points, int k) {
control_points = points;
degree = k;
// 初始化结点向量, m = n + 1+ k ,m节点数量, n+1控制点数量 ,k 次数
for (int i = 0; i <= control_points.size() +degree +1; i++) {
knot_vector.push_back(i/ (float)(control_points.size() + degree + 1.0));
cout << "knot"<<i<<"=" << knot_vector[i] <<endl;
}
}
// 计算基函数值
float BasisFunction(int i, int k, float u) {
if (k == 0) {
if (u >= knot_vector[i] && u < knot_vector[i+1]) {
return 1;
}
else {
return 0;
}
}
float a = (u - knot_vector[i]) / float(knot_vector[i+k] - knot_vector[i]);
float b = (knot_vector[i+k+1] - u) / float(knot_vector[i+k+1] - knot_vector[i+1]);
return a * BasisFunction(i, k-1, u) + b * BasisFunction(i+1, k-1, u);
}
// 计算均匀 B 样条曲线上的点
Point CalculatePoint(float u) {
Point res;
for (int i = 0; i < control_points.size(); ++i) {
float basis = BasisFunction(i, degree, u);
res.x += control_points[i].x * basis;
res.y += control_points[i].y * basis;
res.z += control_points[i].z * basis;
}
return res;
}
};
int main() {
ofstream fout("D:/data.txt"); // 打开或创建名为 data.txt 的文件
if (!fout) { // 检查文件是否打开成功
cerr << "File open failed!" << endl;
return -1;
}
vector<Point> points = {{50,50,50},{100,300,150},{300,100,200},{380,200,80},{400,600,500}}; // 控制点
int degree = 4; // 曲线次数
BSplineCurve curve(points, degree);
const float step = 0.005; // 步长
for (float u = 0; u <= 1; u += step) {
Point p = curve.CalculatePoint(u);
cout << "(" << p.x << ", " << p.y << ", " << p.z<<")" << endl;
fout << p.x << ", " << p.y << ", " << p.z<<endl;
}
return 0;
}
可以看到曲线并不理想。