主要使用的到链表的知识和C语言还有ncurses的部分函数
加深对C语言的使用与链表的使用
#include<curses.h>
#include<stdlib.h>
#include<stdio.h>
#define UP 1
#define DOWN -1
#define LEFT 2
#define RIGHT -2
struct snake//创建贪吃蛇的链表
{
int hang;
int lie;
struct snake *next;
};
struct snake *head = NULL;
struct snake *tail = NULL;
struct snake food;
int key;
int dir;
void initFood()//初始化食物的函数
{
int x =rand()%20;//rand()表示随机出现食物的地点,%20 是由于地图大小的限制
int y = rand()%20;
food.hang = x;
food.lie = y;
}
int hasFood(int i, int j)
{
if(food.hang == i && food.lie == j)
{
return 1;
}
return 0;
}
void initncurses()
{
initscr();
keypad(stdscr,1);// 使用方向键必须掉用该函数
// 表示从 stdscr 中调取需要的东西, 1 表示必须调用
noecho();
}
int hasSnakeNode(int i, int j)
{
struct snake *p;
p = head;
while (p != NULL)
{
if(p->hang == i && p-> lie == j)
{
return 1;
}
p = p->next;
}
return 0;
}
void gamePic()//设计贪吃蛇游戏的地图
{
move(0,0);//使地图的起点不会改变,包含在curses头文件中
int hang;
int lie;
for(hang=0;hang<20;hang++)
{
if(hang==0)
{
for(lie=0;lie<20;lie++)
{
printw("--");
}
printw("\n");
}
if(hang>=0 && hang<=19)
{
for(lie=0;lie<=20;lie++)
{
if(lie==0 || lie==20 )
{
printw("|");
}
else if(hasSnakeNode(hang,lie))
{
printw("[]");
}
else if(hasFood(hang,lie))
{
printw("##");
}
else
{
printw(" ");
}
}
printw("\n");
}
if(hang==19)
{
for(lie=0;lie<20;lie++)
{
printw("--");
}
printw("\n");
printw("by chen xin bo\nkey =%d\nfood.hang=%d food.lie=%d\n",key,food.hang,food.lie);
}
}
}
void addNode()
{
struct snake *new;
new = (struct snake *)malloc(sizeof(struct snake));
new->next = NULL;
switch(dir)
{
case UP:
new->hang = tail->hang-1;
new->lie = tail->lie;
break;
case DOWN:
new->hang = tail->hang+1;
new->lie = tail->lie;
break;
case LEFT:
new->hang = tail->hang;
new->lie = tail->lie-1;
break;
case RIGHT:
new->hang = tail->hang;
new->lie = tail->lie+1;
break;
}
tail->next = new;
tail = new;
}
void initSnake()
{
dir = RIGHT;
struct snake *p;
while (head != NULL)
{
p = head;
head = head->next;
free(p);
}
initFood();
head = (struct snake *)malloc(sizeof(struct snake));
head->hang = 1;
head->lie = 1;
head->next = NULL;
tail = head;
addNode();
addNode();
addNode();
addNode();
}
void deleNode()
{
struct snake *p;
p = head;
head =head->next;
free(p);
}
int ifSnakeDie()
{
struct snake *p;
p = head;
if(tail->hang < 0 || tail->lie == 0 || tail->hang == 20 || tail->lie == 20 )
{
return 1;
}
while(p->next != NULL)
{
if(p->hang==tail->hang && p->lie == tail->lie)
{
return 1;
}
p=p->next;
}
}
void moveSnake()
{
addNode();
if(hasFood(tail->hang,tail->lie))
{
initFood();
}
else
{
deleNode();
}
if(ifSnakeDie())
{
initSnake();
}
}
void refreshJieMian()
{
while(1)
{
moveSnake();
gamePic();
refresh();//shua xin jie mian
usleep(100000);//yan chi shi jian
}
}
void turn(int direction)
{
if(abs(dir) != abs(direction))
{
dir =direction;
}
}
void changeDir()
{
while(1)
{
key = getch();
switch(key)
{
case KEY_DOWN: turn(DOWN); break;
case KEY_UP: turn(UP); break;
case KEY_LEFT: turn(LEFT); break;
case KEY_RIGHT:turn(RIGHT);break;
}
}
}
int main()
{
pthread_t t1;
pthread_t t2;
initncurses();
initSnake();
gamePic();
pthread_create(&t1, NULL, refreshJieMian, NULL);
pthread_create(&t2, NULL, changeDir, NULL);
while(1);
getch();
endwin();
return 0;
}