基于ncurses的贪吃蛇
#include<time.h>
#include<unistd.h>
#include<stdio.h>
#include<stdlib.h>
#include<pthread.h>
#include<curses.h>
int word;
#define up 1
#define down -1
#define left 2
#define right -2
typedef struct snake
{
int hang;
int lie;
struct snake *next;
}Snake;
Snake *head=NULL;
Snake *tail=NULL;
Snake food;
void initFood()
{
srand((unsigned)time(NULL));
static int x=4;
static int y=5;
food.hang=x;
food.lie=y;
x=rand()%(40-x);
y=rand()%(40-y);
}
int foodSeat(int i,int j)
{
if(food.hang==i&&food.lie==j)
{
return 1;
}
return 0;
}
int SnakeNode(int i,int j)
{
Snake *p=head;
while(p!=NULL)
{
if(p->hang==i&&p->lie==j)
{
return 1;
}
p=p->next;
}
return 0;
}
void initNcurses()
{
initscr();
keypad(stdscr,1);
noecho();
}
void initGamePic()
{
int hang;
int lie;
move(0,0);
for(hang=0;hang<40;hang++)
{
if(hang==0)
{
for(lie=0;lie<40;lie++)
{
printw("--");
}
}
printw("\n");
for(lie=0;lie<40;lie++)
{
if(lie==0||lie==39)
{
printw("|");
}
if(SnakeNode(hang,lie))
{
printw("[]");
}
else if(foodSeat(hang,lie))
{
printw("##");
}
else
{
printw(" ");
}
}
if(hang==39)
{
printw("\n");
for(lie=0;lie<40;lie++)
{
printw("--");
}
}
}
printw("\nBY TangXin");
}
void addNode()
{
Snake *newNode=(Snake*)malloc(sizeof(Snake));
if(word==right)
{
newNode->hang=tail->hang;
newNode->lie=tail->lie+1;
}
if(word==left)
{
newNode->hang=tail->hang;
newNode->lie=tail->lie-1;
}
if(word==up)
{
newNode->hang=tail->hang-1;
newNode->lie=tail->lie;
}
if(word==down)
{
newNode->hang=tail->hang+1;
newNode->lie=tail->lie;
}
newNode->next=NULL;
tail->next=newNode;
tail=newNode;
}
void initSnakeNode()
{
word=right;
initFood();
head=(Snake *)malloc(sizeof(Snake));
head->hang=2;
head->lie=0;
head->next=NULL;
tail=head;
addNode();
addNode();
addNode();
}
void deleteNode()
{
Snake *p;
p=head;
head=head->next;
free(p);
}
int SnakeDie()
{
Snake* p=head;
if(tail->hang==-1||tail->hang==40||tail->lie==-1||tail->lie==40)
{
return 1;
}
while(p->next!=NULL)
{
if(p->hang==tail->hang&&p->lie==tail->lie)
{
return 1;
}
p=p->next;
}
return 0;
}
void moveSnake()
{
addNode();
if(foodSeat(tail->hang,tail->lie))
{
initFood();
}
else
{
deleteNode();
}
if(SnakeDie())
{
initSnakeNode();
}
}
void* refreshPic()
{
while(1)
{
moveSnake();
initGamePic();
refresh();
usleep(100000);
}
}
void turn(int word1)
{
if(abs(word)!=abs(word1))
{
word=word1;
}
}
void* changeWord()
{
int key;
while(1)
{
key=getch();
switch(key)
{
case KEY_RIGHT:
turn(right);
break;
case KEY_LEFT:
turn(left);
break;
case KEY_UP:
turn(up);
break;
case KEY_DOWN:
turn(down);
break;
}
}
}
int main()
{
pthread_t t1;
pthread_t t2;
initNcurses();
initSnakeNode();
initGamePic();
pthread_create(&t1,NULL,refreshPic,NULL);
pthread_create(&t2,NULL,changeWord,NULL);
while(1);
getch();
endwin();
return 0;
}