坦克大战相应源代码及涉及知识点分析

涉及的技术需求

1. java面向对象编程

2. 界面编程

3. 绘图技术

绘图原理

paint(Graphics g)绘制组件的外观
paint()组件被调用:窗口大小发生改变时、repaint函数被调用时
paint可以绘制的图形需掌握主要:
1. drawLine直线,
2. drawRect矩形边框,
3. drawOval椭圆边框,
4. fillRect填充矩形,
5. fillOval填充椭圆,
6. drawImage画图片,
7. drawString画字符串,
8. setFont设置画笔的字体,
9. setColor设置画笔的颜色

6. 	Image im = Toolkit.getDefaultToolkit().getImage(Panel.class.getResource("/拿督 (2).png"));
	g.drawImage(im,90,90,500,300,this);//(图片,位置x,位置y,图片长度,图片宽度,放置在JFrame)
7. 	g.setColor(Color.blue);//设置颜色
	g.setFont(new Font("隶书",Font.BOLD,30));//如果找不到字体就默认宋体,BOLD字体大小
	g.drawString("祖国万岁", 100, 100); 

repaint()刷新组件的外观//比如运动的坦克(动感)

package com.zhongjiamin.java;
import java.awt.*;
import javax.swing.*;
public class tank1 extends JFrame{

	MyPanel mp = null;
	public static void main(String[] args) {
		// TODO Auto-generated method stub
		tank1 t1 = new tank1();
	}
	
	public tank1()
	{
		mp = new MyPanel();
		this.add(mp);
		
		this.setSize(1000, 1000);
		this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
		this.setVisible(true);
	}

}
//定义一个MyPanel(我自己的面板,用于绘图和实现绘图的区域)
class MyPanel extends JPanel
{
	//覆盖JPanel的paint方法
	//Graphics 是绘图的重要类,可以理解成一支画笔
	public void paint(Graphics g)
	{
		//1.调用父类函数完成初始化
		//super不能少
		super.paint(g);
//		g.drawOval(50, 50, 100, 100);
//		g.drawLine(10, 10, 40, 10);
//		g.drawRect(50, 50, 100, 50);
//		g.setColor(Color.blue);//设置填充的颜色
//		g.fillRect(200, 200, 100, 100);
//		g.setColor(Color.red);
//		g.fillOval(100, 0, 50, 50);
		
		//在画板上画出图片
//		Image im = Toolkit.getDefaultToolkit().getImage(Panel.class.getResource("/拿督 (2).png"));
//		g.drawImage(im,90,90,500,300,this);
		
		//如何画出字
		g.setColor(Color.blue);//设置颜色
		g.setFont(new Font("隶书",Font.BOLD,30));//如果找不到字体就默认宋体,BOLD字体大小
		g.drawString("祖国万岁", 100, 100);
	}
}

绘制坦克

package com.zhongjiamin.java;
import java.awt.*;
import javax.swing.*;
public class tank1 extends JFrame{
	MyPanel mp = null;
	public static void main(String[] args) {
		tank1 t1 = new tank1();
	}
	public tank1()
	{
		mp = new MyPanel();
		
		this.add(mp);
		
		this.setSize(400, 300);
		this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
		this.setVisible(true);
	}
	
	
}

class MyPanel extends JPanel
{
	HeroTank ht = null;
	
	public MyPanel()
	{
		ht = new HeroTank(100,100);
	}
	public void paint(Graphics g)
	{
		super.paint(g);
		g.fillRect(0, 0, 400, 300);
		
		this.drawTank(ht.getX(), ht.getY(), g, 0, 0);
		
		
		
	}
	
	//画坦克
	public void drawTank(int x,int y,Graphics g,int direction,int type)
	{
		switch(type)
		{
		case 0:
			g.setColor(Color.blue);
			break;
		case 1:
			g.setColor(Color.red);
			break;
		}
		
		switch(direction)
		{
		case 0:
			g.fill3DRect(x, y,5,30,false);
			g.fill3DRect(x+15, y, 5, 30,false);
			g.fill3DRect(x+5, y+5, 15, 20,false);
			g.fillOval(x+5, y+10, 10, 10);
			g.drawLine(x+10, y+15,x+10 , y);
		}
		
	}
}

class Tank
{
	//设置坦克的坐标
	int x=0;
	int y=0;
	
	public Tank(int x,int y)
	{
		this.x = x;
		this.y = y;
	}
	
	public int getX() {
		return x;
	}

	public void setX(int x) {
		this.x = x;
	}

	public int getY() {
		return y;
	}

	public void setY(int y) {
		this.y = y;
	}
}

class HeroTank extends Tank
{
	public HeroTank(int x,int y)
	{
		super(x,y);
	}
}

class EnemyTank extends Tank
{
	public EnemyTank(int x,int y)
	{
		super(x,y);
	}
}

4.事件处理机制

package com.zhongjiamin.java1;
import java.awt.*;
import javax.swing.*;
import java.awt.event.*;//对事件处理所对应的包
public class shijianchuli extends JFrame implements ActionListener{
	MyPanel mp = null;
	JButton jb1,jb2;
	public static void main(String[] args) {
		// TODO Auto-generated method stub
		shijianchuli sjcl = new shijianchuli();
	}

	public shijianchuli()
	{
		mp = new MyPanel();
		jb1 = new JButton("红色");
		mp.setBackground(Color.red);
		jb2 = new JButton("黑色");
		mp.setBackground(Color.black);
		
		//注册监听
		jb1.addActionListener(this);//监听主函数
		jb1.setActionCommand("红色");
		jb2.addActionListener(this);
		jb2.setActionCommand("黑色");
		
		this.add(jb1,BorderLayout.NORTH);

		this.add(mp);
		this.add(jb2,BorderLayout.SOUTH);
		
		this.setSize(500, 300);
		this.setLocation(100, 100);
		this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
		this.setVisible(true);
	}
	
	
	//对事件处理的方法
	@Override
	public void actionPerformed(ActionEvent e) {
		// TODO Auto-generated method stub
		if(e.getActionCommand().equals("红色"))
		{
			mp.setBackground(Color.red);
		}else if(e.getActionCommand().equals("黑色"))
		{
			mp.setBackground(Color.black);
		}else
		{
			System.out.println("不知道");
		}
		
	}


}
class MyPanel extends JPanel
{
	public void paint(Graphics g)
	{
		super.paint(g);
	}
}

5. 多线程

1.继承Thread类

package com.zhongjiamin.java1;
import java.util.*;
public class shijianchuli{
	public static void main(String []args) {
		MyThread mythread = new MyThread();
		mythread.start();//启动分支栈,只需要一秒
		for(int i=0;i<100;i++)
		{
			System.out.println("主线程-------->"+i);
		}
	}
}

class MyThread extends Thread
{
	@Override
	public void run()//重写run
	{
		for(int i=0;i<100;i++)
		{
			System.out.println("分支线程-------->"+i);
		}
	}

}

		2.继承Runnable接口*****************
package com.zhongjiamin.java1;
import java.util.*;
public class shijianchuli{
	public static void main(String []args) {
		MyRunnable mr = new MyRunnable();
		Thread t = new Thread(mr);
		//Thread t = new Thread(new MyRunnable);
		t.start();
		for(int i=0;i<100;i++)
		{
			System.out.println("主线程-------->"+i);
		}
	}
}

class MyRunnable implements Runnable
{
	@Override
	public void run()//重写run
	{
		for(int i=0;i<100;i++)
		{
			System.out.println("分支线程-------->"+i);
		}
	}

}
		2.继承Runnable接口*****************
package com.zhongjiamin.java1;
import java.util.*;
public class shijianchuli{
	public static void main(String []args) {
		Thread t = new Thread(new Runnable() {
			public void run() {
				for(int i=0;i<100;i++)
				{
					System.out.println("支线程-------->"+i);
				}
			}
		});//匿名内部类
		t.start();
		for(int i=0;i<100;i++)
		{
			System.out.println("主线程-------->"+i);
		}
	}
}
		2.继承Runnable接口*****************
package com.zhongjiamin.java1;
import java.util.*;
public class shijianchuli{
	public static void main(String []args) {
		Window w = new Window();
		
		Thread t0 = new Thread(w);
		Thread t1 = new Thread(w);
		Thread t2 = new Thread(w);
		
		t0.start();
		t1.start();
		t2.start();

	}
}

class Window implements Runnable
{
	private int num = 100;
	public static String str = new String("weimeig");
	
	public void run()
	{
		while(true)
		{
			synchronized(str)//只有这个类运行完后才能继续运行下一个类
			{
						
				if(num>0)
				{
					System.out.println(Thread.currentThread().getName()+"卖出第:"+num+"张票");
					try {
						Thread.sleep(10);
					} catch (Exception e) {
						// TODO: handle exception
					}		
					num--;
					
				}else {
					break;
				}
			}
		}
	}
}

6. 文件i/o操作

7. 数据库

坦克大战(1.0)

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