赛车游戏3

#include<bits/stdc++.h>
#include<cstdio>
#include <stdlib.h>
#include<algorithm>  
#include<stdio.h>
#include<iostream>    
#include<windows.h>   
#include<conio.h>    
#include <time.h>     
using namespace std;
int pm=100;
int dx,dy;
int mx,my;
int sea[5][3];
int ms=0;
int maxms=0;
int healthy=1;
int sd=500;
/*
000
000
080
*/
int x_what(int x) {//取随机数
	srand((unsigned)time(NULL));
	return( rand() % x);
}
int first(){
	char ch;
	for(int i=0;i<3;i++){
		for(int j=0;j<3;j++){
			sea[i][j]=0;
		}
	}
	sea[4][1]=8;
	mx=4;
	my=1;
	cout<<"++++"<<endl;
	cout<<"+赛+"<<endl;
	cout<<"+车+"<<endl;
	cout<<"+ 3+"<<endl;
	cout<<"++++"<<endl;
	while(!kbhit()){
		
	}
	system("cls");
	cout<<"摇杆(ad)移动,A(k)B(p)加速,X(o)Y(l)减速";
	Sleep(2000);
	int dx=1;
	system("cls");
}
int out(){
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE|FOREGROUND_GREEN|FOREGROUND_RED);
	cout<<"第"<<pm<<"名"<<endl; 
	for(int i=0;i<5;i++){
		for(int j=0;j<3;j++){
			if(i==mx&&j==my){
				SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE);
				cout<<'H';
			}
			else if(i==dx&&j==dy){
				SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);
				cout<<'H';
			}
			else{
				SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY);
				cout<<'*';
			}
		}
		cout<<endl;
	}
}
int play(){
	char ch;
	if(kbhit()){
		ch=getch();
		if(ch=='a'){
			if(my>0){
				my--;
			}
		}
		if(ch=='d'){
			if(my<2){
				my++;
			}
		}
		if(ch=='k'||ch=='p'){
			sd=50;
			ms+=100;
		}
		if(ch=='o'||ch=='l'){
			sd=1000;
			ms+=10;
		}
		else{
			sd=500;
			ms+=50;
		}
	}
}
int s(){
	if(dx==4){
		dx=0;
		dy=x_what(3);
		pm--;
	}
	else{
		dx++;
	}
}
int main(){
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE);
	first();
	ms=0;
	while(healthy>0){
		out();
		play();
		s();
		Sleep(sd);
		system("cls");
		if(dy==my&&dx==mx){
			healthy--;
		}
		if(pm==1){
			system("cls");
			SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE	); 
			cout<<"胜利";
			Sleep(2000);
			return 0;
		}
	}
	system("cls");
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED	); 
	cout<<"第"<<pm<<"名"<<endl;
	cout<<"游戏结束!"<<endl;
	Sleep(2000); 
	return 0;
}

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