//符号的声明
#define ROW 3
#define COL 3
//引用头文件
#include<stdio.h>
#include <stdlib.h>
#include<time.h>
//游戏内部需要的函数实现
void InitBoard(char board[ROW][COL], int row, int col);//初始化棋盘
void DisplayBoard(char board[ROW][COL], int row, int col);//打印棋盘
void PlayerMove(char board[ROW][COL],int row, int col);//玩家开始下棋
void ComputerMove(char board[ROW][COL], int row, int col);//电脑开始下棋
char IsWin(char board[ROW][COL],int row,int col);//判断输赢
int IsFull(char board[ROW][COL],int row,int col);//判断平局
#define _CRT_SECURE_NO_WARNINGS 0
#include"game.h"
void InitBoard(char board[ROW][COL],int row,int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';//初始成空格
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col)//打印棋盘
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
{
printf("|");
}
}
}
printf("\n");
}
}
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
while (1)
{
//玩家输入坐标
printf("\n\n请输入坐标:>");
scanf("%d %d", &x, &y);
//验证玩家输入坐标的合法性
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
//验证坐标是否被占用
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("\n\n\n该坐标已有棋子,请重新输入\n\n\n");
}
}
else
{
printf("\n\n\n坐标超出范围,请重新输入\n\n\n");
}
}
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
while (1)
{
int x = rand() % row;
int y = rand() % col;
if (board[x][y] == ' ')//验证是否被占用
{
board[x][y] = '#';
break;
}
}
}
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
char IsWin(char board[ROW][COL], int row, int col)
{
//判断行相同
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
}
}
//判断列相同
int j = 0;
for (j = 0; j < col; j++)
{
if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[0][j] != ' ')
{
return board[0][j];
}
}
//判断对角线相同
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')
{
return board[0][0];
}
else if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[0][2] != ' ')
{
return board[0][2];
}
//判断平局
int ret=IsFull(board, ROW, COL);
if (ret == 1)
{
return 'Q';
}
else return 'C';
}
#define _CRT_SECURE_NO_WARNINGS 0
#include"game.h"//引用头文件来满足游戏内的各种定义
void game()
{
//存储数据 - 二维数组,用以定义棋盘格
char board[ROW][COL];
//初始化棋盘 - 未下子儿的空白棋盘
InitBoard(board,ROW,COL);
//打印棋盘
DisplayBoard(board,ROW,COL);
char ret = 0;
while (1)
{
//玩家开始下棋
PlayerMove(board, ROW, COL);
printf("\n\n玩家走>\n\n");
DisplayBoard(board, ROW, COL);
//判断输赢
ret = IsWin(board, ROW, COL);
if (ret != 'C')
break;
//电脑开始下棋
ComputerMove(board, ROW, COL);
printf("\n\n电脑走>\n\n");
DisplayBoard(board, ROW, COL);
//判断输赢
ret = IsWin(board, ROW, COL);
if (ret != 'C')
break;
}
if (ret == 'Q')
{
printf("\n\n平局\n\n");
}
if (ret == '*')
{
printf("\n\n玩家获胜\n\n");
}
if (ret == '#')
{
printf("\n\n电脑获胜\n\n");
}
}
void menu()
{
printf("***************************\n");
printf("******** 1.play. ********\n");
printf("******** 0.exit. ********\n");
printf("***************************\n\n");
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("\n请选择:>");
scanf("%d", &input);
switch(input)
{
case 1:
printf("\n\n\n游戏开始\n\n\n");
game();//开始游戏主程序
break;
case 0:
printf("\n\n\n游戏结束\n\n\n");
break;
default:
printf("\n\n\n输入错误,请重新选择\n\n\n");
break;
}
} while (input);
return 0;
}