C语言实现简单的三子棋

//符号的声明

#define ROW 3
#define COL 3

//引用头文件

#include<stdio.h>
#include <stdlib.h>
#include<time.h>

//游戏内部需要的函数实现

void InitBoard(char board[ROW][COL], int row, int col);//初始化棋盘
void DisplayBoard(char board[ROW][COL], int row, int col);//打印棋盘
void PlayerMove(char board[ROW][COL],int row, int col);//玩家开始下棋
void ComputerMove(char board[ROW][COL], int row, int col);//电脑开始下棋
char IsWin(char board[ROW][COL],int row,int col);//判断输赢
int IsFull(char board[ROW][COL],int row,int col);//判断平局
#define _CRT_SECURE_NO_WARNINGS 0
#include"game.h"

void InitBoard(char board[ROW][COL],int row,int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			board[i][j] = ' ';//初始成空格
		}
	}
}


void DisplayBoard(char board[ROW][COL], int row, int col)//打印棋盘
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		int j = 0;
		for (j = 0; j < col; j++)
		{
			printf(" %c ", board[i][j]);
			if (j < col - 1)
				printf("|");
		}
		printf("\n");
		if (i < row - 1)
		{
			int j = 0;
			for (j = 0; j < col; j++)
			{
				printf("---");
				if (j < col - 1)
				{
					printf("|");
				}
			}
	    }
		printf("\n");
	}

}

void PlayerMove(char board[ROW][COL], int row, int col)
{
	int x = 0;
	int y = 0;
	while (1)
	{
		//玩家输入坐标
		printf("\n\n请输入坐标:>");
		scanf("%d %d", &x, &y);
		
		//验证玩家输入坐标的合法性

		if (x >= 1 && x <= row && y >= 1 && y <= col)
		{
			//验证坐标是否被占用

			if (board[x - 1][y - 1] == ' ')
			{
				board[x - 1][y - 1] = '*';
				break;
			}
			else
			{
				printf("\n\n\n该坐标已有棋子,请重新输入\n\n\n");
			}
		}
		else
		{
			printf("\n\n\n坐标超出范围,请重新输入\n\n\n");
		}
	}
}


void ComputerMove(char board[ROW][COL], int row, int col)
{
	while (1)
	{
		int x = rand() % row;
		int y = rand() % col;
		if (board[x][y] == ' ')//验证是否被占用
		{
			board[x][y] = '#';
			break;
		}
	}
}

int IsFull(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		int j = 0;
		for (j = 0; j < col; j++)
		{
			if (board[i][j] == ' ')
			{
				return 0;
			}
		}

	}
	return 1;
}

char IsWin(char board[ROW][COL], int row, int col)
{
	//判断行相同
	int i = 0;
	for (i = 0; i < row; i++)
	{
		if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
		{
			return board[i][0];
		}
	}
	//判断列相同
	int j = 0;
	for (j = 0; j < col; j++)
	{
		if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[0][j] != ' ')
		{
			return board[0][j];
		}
	}

	//判断对角线相同
	if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')
	{
		return board[0][0];
	}
	else if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[0][2] != ' ')
	{
		return board[0][2];
	}

	//判断平局
	int ret=IsFull(board, ROW, COL);
	if (ret == 1)
	{
		return 'Q';
	}
	else return 'C';
}
#define _CRT_SECURE_NO_WARNINGS 0

#include"game.h"//引用头文件来满足游戏内的各种定义

void game()
{
	//存储数据  -  二维数组,用以定义棋盘格
	char board[ROW][COL];
    //初始化棋盘  -  未下子儿的空白棋盘
	InitBoard(board,ROW,COL);
	//打印棋盘
	DisplayBoard(board,ROW,COL);
	
	char ret = 0;
	while (1)
	{
		//玩家开始下棋
		PlayerMove(board, ROW, COL);
		printf("\n\n玩家走>\n\n");
		DisplayBoard(board, ROW, COL);
		//判断输赢
		ret = IsWin(board, ROW, COL);
		if (ret != 'C')
			break;
		
		//电脑开始下棋
		ComputerMove(board, ROW, COL);
		printf("\n\n电脑走>\n\n");
		DisplayBoard(board, ROW, COL);
		//判断输赢
		ret = IsWin(board, ROW, COL);
		if (ret != 'C')
			break;
		
	}
	if (ret == 'Q')
	{
		printf("\n\n平局\n\n");
	}
	if (ret == '*')
	{
		printf("\n\n玩家获胜\n\n");
	}
	if (ret == '#')
	{
		printf("\n\n电脑获胜\n\n");
	}
}


void menu()
{
	printf("***************************\n");
	printf("********  1.play.  ********\n");
	printf("********  0.exit.  ********\n");
	printf("***************************\n\n");
}




int main()
{
	int input = 0;
	srand((unsigned int)time(NULL));
	do
	{
		
		menu();
		printf("\n请选择:>");
		scanf("%d", &input);
		switch(input)
		{
		case 1:
			printf("\n\n\n游戏开始\n\n\n");
			game();//开始游戏主程序
			break;
		case 0:
			printf("\n\n\n游戏结束\n\n\n");
			break;
		default:
			printf("\n\n\n输入错误,请重新选择\n\n\n");
			break;
		}
	} while (input);


	return 0;
}

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